CatStation/Content.Server/Trigger/Systems/FireStackOnTriggerSystem.cs
Whatstone 7c7544e014
Add the ability for ghosts to extinguish candles. (#44810)
* SpookyExtinguish, oooooo

* comments, intensity

* Use allowedIntensity in GhostSystem

* commento-stuffed

* GhostComponent: return to BooCount for sanity

* unindento

* fix ghost component, dependency order (holy shit)

* More cleanup than feature at this point

* Add partial to PoweredLightSystem

* event field order, ghost system comments

* Separate spooky, consistency w.r.t. DoGhostEvent

* BooActionEvent handler to GhostSystem.Boo, fix ext

* featuring kenny blankenship and vic romano

* fix maximum value

* Fix BooIntensity comment

* remove whitespace

* comments, RevenantSystem: set handled

* "for a typical ghost"

* Address PR suggestions

* Use Handled, SpookyLight: BooIntensity->Intensity

* Use Handled in BooActionEvent handler, update name

* remove query

* address beck-thompson's requested changes + Handled

* ResponseIntensity setter, private Handled setter

* Check Handled, not !Handled

* there is a third

* the hell was this using placement

* Obsolete Extinguish, Try with Entity<T>

* why wasn't this using TimeOffsetSerializer

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-04 05:15:17 +00:00

60 lines
1.8 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos.Components;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
/// <summary>
/// Trigger system for adding or removing fire stacks from an entity with <see cref="FlammableComponent"/>.
/// </summary>
/// <seealso cref="IgniteOnTriggerSystem"/>
public sealed partial class FireStackOnTriggerSystem : EntitySystem
{
[Dependency] private FlammableSystem _flame = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FireStackOnTriggerComponent, TriggerEvent>(OnTriggerFlame);
SubscribeLocalEvent<ExtinguishOnTriggerComponent, TriggerEvent>(OnTriggerExtinguish);
}
private void OnTriggerFlame(Entity<FireStackOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<FlammableComponent>(target.Value, out var flammable))
return;
_flame.AdjustFireStacks(target.Value, ent.Comp.FireStacks, ignite: ent.Comp.DoIgnite, flammable: flammable);
args.Handled = true;
}
private void OnTriggerExtinguish(Entity<ExtinguishOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!TryComp<FlammableComponent>(target.Value, out var flammable))
return;
_flame.TryExtinguish((target.Value, flammable));
args.Handled = true;
}
}