..
Access
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
Actions
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
Acz
Administration
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. ( #43191 )
2026-04-25 09:20:56 +00:00
Advertise /EntitySystems
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Afk
Command resolve mega pr batch 5 ( #38389 )
2025-06-17 22:49:58 +02:00
Alert
AlertLevel
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Ame
Don't show NaN/infinity if AME has no cores ( #41026 )
2025-10-21 19:15:32 +00:00
Animals
Cleanup warnings: CS0414 ( #39748 )
2025-08-19 09:42:54 +02:00
Announcements
Anomaly
fix a couple radiation system bugs as a treat
2026-04-06 22:14:37 -07:00
Antag
oh no all hell broke loose ghost roles are broken ( #43735 )
2026-04-27 02:21:38 +00:00
Arcade
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Armor
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared ( #37782 )
2025-05-24 19:36:38 +02:00
Atmos
A couple more Max Cap fixes/rebalances ( #43659 )
2026-04-23 03:34:29 +00:00
Audio
Add a basic API to JukeboxSystem ( #42896 )
2026-03-11 00:15:09 +00:00
Beam
Bed /Cryostorage
Predict BedSystem ( #41686 )
2025-12-03 19:44:17 +00:00
Bible
Add a holy light effect to bible healing ( #43189 )
2026-03-14 17:33:38 +01:00
Body
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Botany
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Buckle /Systems
Add craft for bonfire and bonfire with stake ( #42211 )
2026-01-09 04:00:36 +00:00
Camera
CardboardBox
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Cargo
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
CartridgeLoader
Add "failed to load crew manifest" message ( #43400 )
2026-04-03 17:48:07 +00:00
Changeling /Systems
Changeling gaining DNA ( #43759 )
2026-04-27 20:10:39 +00:00
CharacterInfo
Charges
Chat
Bring back shrug sanitization in a different form ( #41236 )
2026-01-08 19:29:44 +00:00
Chemistry
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Chunking
Clock
Cloning
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
Clothing
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
Cluwne
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Codewords
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CombatMode
HTNComponent from SharedNPCSystem ( #42750 )
2026-03-04 21:54:28 +00:00
Commands
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Communications
Admin log now shows who called or recalled evac ( #41557 )
2026-01-24 19:00:37 +00:00
Configurable
Connection
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Construction
Anchor only on station component ( #43716 )
2026-04-26 20:08:34 +00:00
Containers
Container toolshed commands ( #43098 )
2026-04-19 17:34:38 +00:00
Coordinates
CPUJob/JobQueues /Queues
Crayon
Delete FoodComponent, migrate prototypes to EdibleComponent ( #41070 )
2025-10-24 18:32:14 +00:00
CrewManifest
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
CriminalRecords /Systems
Log Criminal Status changes for admin panel ( #42691 )
2026-01-29 05:50:16 +00:00
Cuffs
Make CuffableComponent and CuffableSystem not Crash (Hopefully) ( #39123 )
2025-11-01 13:22:13 +00:00
Damage
Fixed talking when sleeping while on crit ( #37572 )
2026-04-24 10:32:55 +00:00
Database
Fix bug blocking character saves for species without hair. ( #43170 )
2026-03-15 15:55:42 +00:00
Decals
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Defusable
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Delivery
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Destructible
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
DeviceLinking
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
DeviceNetwork
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Dice
Discord
Discord Command Arguments as List ( #41113 )
2025-10-27 14:15:51 +00:00
Disposal
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
DoAfter
Doors
Move the rest of AirlockSystem to shared and also Entity<T> ( #43614 )
2026-04-18 22:18:50 +00:00
Dragon
Replace space dragon timer deletion with gibbing ( #43296 )
2026-04-04 18:20:46 +00:00
Drowsiness
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution
Update NodeHelpers and Node.GetReachableNodes to use Entity<TransformComponent> and Entity<MapGridComponent> ( #37734 )
2026-03-10 21:25:45 +00:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Emp
Predict EMPs ( #39802 )
2025-10-04 11:24:42 +00:00
Engineering
Stack System Cleanup ( #38872 )
2025-10-25 14:40:48 +00:00
Ensnaring
Fix #38935 : Remove empty EnsnaringComponent.cs file ( #39112 )
2025-07-21 17:20:37 +02:00
EntityConditions /Conditions
Replace metabolism groups with metabolism stages ( #42172 )
2026-01-23 01:50:33 +00:00
EntityEffects /Effects
Move Kudzu Removal from Shared Seed Shenanigans to Plant-B-Gone ( #43385 )
2026-04-10 20:08:05 +00:00
EntityList
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
Entry
Non-obsoletion warnings as errors in Release. ( #42983 )
2026-02-23 21:07:22 +00:00
EUI
Cleanup some easy-to-fix static logger warnings ( #37820 )
2025-05-25 23:20:08 +02:00
Examine
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
ExCable
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Explosion
Start splitting out DamageableComponent ( #43515 )
2026-04-24 04:12:34 +00:00
Fax
Sent fax now tells where it was sent from ( #41108 )
2026-02-01 17:57:18 +00:00
FeedbackSystem
remove redundant IsServer and IsClient checks ( #43511 )
2026-04-07 22:24:54 +00:00
Flash
Predict Flashes ( #37640 )
2025-06-23 13:32:56 +02:00
Fluids
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Forensics
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
GameTicking
Fix DummyNonAntag not being ignored during AllPresetStartTest ( #43757 )
2026-04-27 00:40:45 +00:00
Gateway
Validate remaining ProtoId strings ( #38747 )
2025-07-04 22:55:45 +02:00
Gatherable
Ghost
Predict ghost examine ( #43150 )
2026-04-03 17:26:18 +00:00
GhostKick
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Gibbing /Systems
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Gravity
Gravity Generators cannot be unanchored while active ( #41256 )
2025-11-07 00:53:27 +00:00
GridPreloader
Guardian
Decouple gibbing from the body system ( #42405 )
2026-01-14 05:57:08 +00:00
Guidebook
GuideGenerator
Replace metabolism groups with metabolism stages ( #42172 )
2026-01-23 01:50:33 +00:00
Hands /Systems
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Holiday
Holopad
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
HotPotato
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Humanoid
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
IconSmoothing
IgnitionSource
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
ImmovableRod
Minor spelling correction in admin logging ( #42784 )
2026-02-04 12:36:37 +00:00
Implants
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
Info
Show fuckrules usage to admins ( #42988 )
2026-02-21 20:10:02 +00:00
Instruments
Fix InstrumentSystem.Update exception when deleting band lead ( #42331 )
2026-01-26 15:52:56 +00:00
Interaction
Add explosive cord. ( #25875 )
2025-09-25 23:33:28 +02:00
Inventory
Container toolshed commands ( #43098 )
2026-04-19 17:34:38 +00:00
IoC
Remove unused space worldgen. ( #43428 )
2026-04-03 18:40:21 +00:00
IP
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Item
ItemRecall
Jittering
Jobs
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2025-12-03 11:55:29 +00:00
KillTracking
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Kitchen
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Labels /Label
LandMines
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Lathe
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-01-21 04:05:44 +00:00
Light
remove all use cases of TimerComponent ( #43320 )
2026-03-25 03:59:32 +00:00
Lightning
Update DamageableSystem to modern standards ( #39417 )
2025-10-27 19:53:04 +00:00
Lube
HOTFIX Fix pickup effects occurring with verb creation ( #38705 )
2025-10-11 21:42:10 +02:00
Machines /EntitySystems
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Magic
Mapping
Fix mapping autosaves ( #39587 )
2026-04-28 13:31:52 +00:00
Maps
Tile Stacking - attempt 2 ( #42543 )
2026-01-20 20:35:47 +00:00
MapText
MassMedia
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Materials
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Mech
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
Medical
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
Mind
KILL THE AI [New Traitor Objective] ( #43462 )
2026-04-06 22:08:35 +00:00
Mindshield
Remove inaccessible code ( #41209 )
2025-10-31 01:14:54 +00:00
Mining
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Mobs
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
Morgue
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement
Remove StressTestMovementComponent ( #40993 )
2025-10-20 08:17:28 +00:00
NameIdentifier
predict name identifiers ( #41605 )
2025-11-30 10:52:13 +00:00
Ninja
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
NodeContainer
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
NPC
NPCs combat improvements ( #40900 )
2026-04-21 04:23:17 +00:00
Nuke
Remove duplicate loc getstring calls ( #42648 )
2026-01-25 23:02:57 +00:00
NukeOps
Fix looking at verbs causing sounds or popups ( #41609 )
2025-11-28 21:41:44 +00:00
Nutrition
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Objectives
Redo Changeling Identity Networking + New Objective ( #43673 )
2026-04-26 08:37:55 +00:00
PAI
Predict powercells, chargers and PowerCellDraw ( #41379 )
2025-11-24 16:52:11 +00:00
Paper
Parallax
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-06-02 17:02:41 +03:00
Payload /EntitySystems
[HOTFIX] Prevent Payload Enumeration Failure. ( #41376 )
2025-11-10 20:52:56 +01:00
PDA
shared...
2026-04-06 19:21:29 -07:00
Physics
Don't process paused MoverControllers ( #39444 )
2025-12-20 19:24:04 +00:00
Pinpointer
Fix Nuke Target Station Map ( #43583 )
2026-04-13 13:25:50 +00:00
Placement
Players
Role time tracking support for admins ( #31776 )
2026-01-13 10:22:04 +00:00
PneumaticCannon
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
Pointing
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Points
Polymorph
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Popups
Power
SpawnOnBatteryFull component ( #43727 )
2026-04-25 22:32:31 +00:00
PowerSink
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Prayer
Msg Toolshed Command ( #41936 )
2026-01-05 21:00:15 +00:00
Preferences /Managers
Me when rider does not commit my change
2026-02-09 22:20:11 +01:00
Procedural
Fix loot not spawning on VGRoid ( #39269 )
2026-04-28 15:09:20 +00:00
Projectiles
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Puppet
Radiation
[STAGING] Revert #39173 ( #43729 )
2026-04-26 23:14:21 +02:00
Radio
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
RandomAppearance
RandomMetadata
RatKing
Add virtual chat API methods in Shared ( #40895 )
2025-10-19 19:08:27 +00:00
Remotes
Feature/door remote radial ( #36378 )
2025-10-21 12:16:38 +00:00
RequiresGrid
Research
Tech disk resprite and pricing changes ( #37719 )
2026-03-17 22:52:05 +00:00
Resist
Fix broken state when attempting to escape a locker while cuffed ( #42313 )
2026-01-08 21:18:23 +00:00
Respawn
Kills TurfHelpers ( #37939 )
2025-06-21 11:23:19 -04:00
Revenant
Cool down surroundings ( #43500 )
2026-04-11 10:35:22 +00:00
Revolutionary
Travel Camera ( #43322 )
2026-04-07 20:18:04 +00:00
Robotics /Systems
Better robotics console ( #38023 )
2025-08-11 21:57:39 +03:00
Roles
MingGetBriefing -> MindGetBriefing ( #41413 )
2025-11-13 16:24:28 +00:00
Rotation
RoundEnd
fix: small typo in the restart alert V2 ( #43454 )
2026-04-03 22:29:08 +00:00
Salvage
Content-side IRobustRandom cleanup. ( #43231 )
2026-03-14 17:37:02 +00:00
Sandbox
Thermal vision overlay for admins ( #42812 )
2026-02-09 01:06:46 +00:00
Screens
Security
Genpop wall lockers ( #38102 )
2025-06-07 17:51:38 +02:00
SensorMonitoring
Move a metric fuckton of AtmosphereSystem to Shared. ( #42989 )
2026-03-14 08:53:49 +00:00
Sericulture
ServerInfo
ServerUpdates
Shuttles
Dehardcode strings in StationEmergencyShuttleComponent ( #43579 )
2026-04-13 19:17:37 +00:00
Silicons
Add notification for AI core being damaged ( #43513 )
2026-04-08 05:25:01 +00:00
Singularity
[Issue-43571] EmitterSystem should use DestructionEvent rather than DestructionAttempt Event ( #43628 )
2026-04-18 07:21:46 +00:00
SmartFridge
Allow items spawned in the smart fridge to show up as an entry. ( #42268 )
2026-01-09 00:35:39 +00:00
Solar
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Sound
remove redundant IsServer and IsClient checks ( #43511 )
2026-04-07 22:24:54 +00:00
Spawners
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. ( #43191 )
2026-04-25 09:20:56 +00:00
Species /Systems
[STAGING] Fix Diona not transferring their minds to their nymphs when gibbing. ( #42699 )
2026-01-31 20:13:58 +01:00
Speech
AllCaps accent and refactoring ( #43666 )
2026-04-25 01:59:28 +00:00
Spider
NPC spiders sometimes spin webs 🕷️ 🕸️ ( #38319 )
2025-07-17 12:34:00 -04:00
SprayPainter
use proxy methods in EntitySystems ( #43083 )
2026-03-01 03:13:22 +00:00
Spreader
Initial decoupling pass on Damageable ( #43103 )
2026-03-07 04:13:50 +00:00
Sprite
Move scale command to content and turn it into a toolshed command ( #39349 )
2025-08-06 14:33:21 +02:00
Stack
Add tile gun module ( #41503 )
2026-04-03 21:30:12 +00:00
Station
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. ( #43191 )
2026-04-25 09:20:56 +00:00
StationEvents
Fix DummyNonAntag not being ignored during AllPresetStartTest ( #43757 )
2026-04-27 00:40:45 +00:00
StationRecords
[FIX] Moved random manifest back server ( #43361 )
2026-03-27 22:47:19 +00:00
Stealth
Storage
Container toolshed commands ( #43098 )
2026-04-19 17:34:38 +00:00
Store
Add changeling flesh clothing transformation ( #43590 )
2026-04-19 14:10:54 +00:00
StoreDiscount /Systems
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
2025-07-07 21:57:05 +02:00
Strip
Stunnable
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
SubFloor
SurveillanceCamera
Make cameras react to the AI eye nearby ( #43466 )
2026-04-05 15:03:29 +00:00
Tabletop
Fix tabletop grids rarely spawning on top of another ( #39327 )
2025-08-01 23:48:40 +02:00
Telephone
Fix usages of TryIndex() ( #39124 )
2025-09-09 18:17:56 +02:00
Teleportation
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2025-11-24 00:38:08 +00:00
Temperature
Splits temperature damage processing into its own component ( #30515 )
2025-12-24 06:37:11 +00:00
Tesla
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2025-12-19 18:18:12 +00:00
Thief
Predict thieving beacon ( #39610 )
2026-01-05 12:17:17 +00:00
Tiles
Predict DestructibleSystem Part 2: First batch of entity effects ( #41039 )
2025-10-23 10:33:30 +00:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Tools
Nubody ( #42419 )
2026-01-17 00:39:35 +00:00
Toolshed
Fix the Paradox Clone slowness bug. ( #43528 )
2026-04-12 19:00:19 +00:00
Traitor
shared...
2026-04-06 19:21:29 -07:00
Traits
Cleanup warnings: CS0414, CS0618 ( #42068 )
2025-12-27 14:14:42 +00:00
Trigger /Systems
TriggerOnUserInteractHand and TriggerOnUserInteractUsing ( #41843 )
2025-12-14 02:11:58 +00:00
TurretController
Logging for turret controller ( #40884 )
2025-10-14 23:30:27 +00:00
Turrets
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
2026-01-01 19:00:49 +00:00
UserInterface
Fix showvalue Ui for melee weapons ( #38703 )
2025-08-06 15:01:49 -07:00
VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2025-12-28 00:57:02 +00:00
VentHorde
Vent Hordes ( #43047 )
2026-03-11 23:28:47 +00:00
Verbs
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Vocalization
Move ChatSystem.Emotes to shared ( #40866 )
2025-10-13 18:06:01 +00:00
VoiceMask
Changeling voice mimicry ( #43675 )
2026-04-26 16:58:20 +00:00
VoiceTrigger
fix: respect AllowedSlots for gogo hat ( #39189 )
2026-01-08 19:25:43 +00:00
Voting
Fix: Make votes force select maps ( #42426 )
2026-01-25 22:22:12 +00:00
Wagging
fix tailwag action for changelings ( #43452 )
2026-04-03 23:22:43 +00:00
Weapons
Solutions Refactor Part 1 - Solution Prototypes ( #43412 )
2026-04-25 02:00:34 +00:00
Weather
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Whitelist
Command resolves. ( #38519 )
2025-06-23 02:40:55 +02:00
Wieldable
Wires
Rejuvenate restores wires ( #43717 )
2026-04-25 05:16:43 +00:00
Xenoarchaeology
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-01-20 07:07:53 +00:00
Xenoborgs
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. ( #43191 )
2026-04-25 09:20:56 +00:00
Zombies
Clean up Marking data structure, add tests for Zombie transformation ( #42756 )
2026-02-03 03:13:26 +00:00
AssemblyInfo.cs
Content.Server.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs