CatStation/Content.Server/Procedural
Jessica M dc384024ac
Fix loot not spawning on VGRoid (#39269)
* Ignore reserved tiles if we're pulling from a NestedSelector so normal items can spawn on reserved tiles.

* Make VGRoid item spawns per dungeon, so they don't only spawn inside one dungeon

* add a IgnoreReserved field instead

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Co-authored-by: Jessica M <jessica@maybe.sh>
2026-04-28 15:09:20 +00:00
..
DungeonJob Fix loot not spawning on VGRoid (#39269) 2026-04-28 15:09:20 +00:00
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonSystem.Commands.cs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
DungeonSystem.cs Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Update DungeonSystem.Rooms to use IRobustRandom instead of Random (#43457) 2026-04-04 21:29:38 +00:00
RoomFillComponent.cs RoomSpawner mask (#33110) 2025-02-12 15:47:48 +03:00
RoomFillSystem.cs Update DungeonSystem.Rooms to use IRobustRandom instead of Random (#43457) 2026-04-04 21:29:38 +00:00