CatStation/Content.Benchmarks
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
..
ColorInterpolateBenchmark.cs Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32) 2026-06-16 23:38:37 +00:00
ComponentFetchBenchmark.cs updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00
ComponentQueryBenchmark.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
Content.Benchmarks.csproj Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
DeltaPressureBenchmark.cs Migrate Atmospherics to TensorPrimitives (#44139) 2026-06-02 12:52:50 -07:00
DependencyInjectBenchmark.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DestructibleBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DeviceNetworkingBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
DynamicTreeBenchmark.cs Update b2dynamictree (#30630) 2025-03-08 14:49:13 +11:00
EffectDispatchBenchmark.cs Entity Effect dispatch benchmark (#44607) 2026-07-11 01:16:57 +00:00
EntityFetchBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
EntityManagerGetAllComponents.cs Fix IComponentFactory mock in benchmark (#29015) 2024-06-15 16:42:25 +10:00
GasReactionBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
GlobalUsings.cs Move TestPair & PoolManager to engine (#36797) 2025-09-21 17:17:43 +12:00
HeatCapacityBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
MapLoadBenchmark.cs derotate 3 maps (#45302) 2026-08-12 22:11:16 +00:00
NetSerializerIntBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
NetSerializerStringBenchmark.cs Fix Content.Benchmark warnings (#17771) 2023-07-02 01:11:01 +10:00
Program.cs Increase benchmark BuildTimeout (#37029) 2025-05-11 21:59:29 +10:00
PvsBenchmark.cs Replace all uses of System.Random with IRobustRandom, resolve all System.Random warnings. (#32) 2026-06-16 23:38:37 +00:00
RaiseEventBenchmark.cs Add benchmarks for raising local events with 2, 4, 8, and 16 subscribers (#44595) 2026-07-10 02:18:56 +00:00
SpawnEquipDeleteBenchmark.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
StereoToMonoBenchmark.cs updates submodule & fixes content benchmarks & sets up ci (#11851) 2022-10-11 20:51:52 +02:00
Vector2iOffsetBenchmark.cs Microoptimize Vector2i.Offset (#103) 2026-06-19 07:38:27 +00:00