CatStation/Content.IntegrationTests/Tests/GameRules
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00
..
AllGamePresetsStartTest.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
AntagGhostRoleTest.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
AntagTest.cs [STAGING] Ensure Antag Ghost Roles make a new mind, add a test for it. (#43962) 2026-05-24 11:07:38 -07:00
FailAndStartPresetTest.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
NukeOpsTest.cs Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-04-01 16:06:26 +00:00
RuleMaxTimeRestartTest.cs Forbid literal GameRule ProtoIds on GameTicker methods (#43890) 2026-05-14 21:29:02 +00:00
SecretStartsTest.cs Forbid literal GameRule ProtoIds on GameTicker methods (#43890) 2026-05-14 21:29:02 +00:00
StartEndGameRulesTest.cs oh no all hell broke loose ghost roles are broken (#43735) 2026-04-27 02:21:38 +00:00
TraitorRuleTest.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00