CatStation/Content.IntegrationTests/Tests/ResettingEntitySystemTests.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

60 lines
1.7 KiB
C#

using Content.IntegrationTests.Fixtures;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(RoundRestartCleanupEvent))]
public sealed partial class ResettingEntitySystemTests : GameTest
{
public sealed partial class TestRoundRestartCleanupEvent : EntitySystem
{
public bool HasBeenReset { get; set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void Reset(RoundRestartCleanupEvent ev)
{
HasBeenReset = true;
}
}
public override PoolSettings PoolSettings => new PoolSettings
{
DummyTicker = false,
Connected = true,
Dirty = true
};
[Test]
public async Task ResettingEntitySystemResetTest()
{
var pair = Pair;
var server = pair.Server;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
system.HasBeenReset = false;
gameTicker.RestartRound();
Assert.That(system.HasBeenReset);
});
}
}
}