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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
20 lines
684 B
C#
20 lines
684 B
C#
using Content.Shared.Body.Events;
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using Content.Shared.StatusEffectNew;
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namespace Content.Shared.Traits.Assorted;
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public sealed partial class HemophiliaSystem : EntitySystem
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{
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public override void Initialize()
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{
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SubscribeLocalEvent<HemophiliaStatusEffectComponent, StatusEffectRelayedEvent<BleedModifierEvent>>(OnBleedModifier);
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}
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private void OnBleedModifier(Entity<HemophiliaStatusEffectComponent> ent, ref StatusEffectRelayedEvent<BleedModifierEvent> args)
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{
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var ev = args.Args;
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ev.BleedReductionAmount *= ent.Comp.BleedReductionMultiplier;
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ev.BleedAmount *= ent.Comp.BleedAmountMultiplier;
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args.Args = ev;
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}
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}
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