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Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721)
* Solving #43723 by making zombies clumsy (they are unable to hold anything in their hands, passing items to them will fail).

Also made zombies uncuff themselves whenever they transform (seeing as they no longer lose their hands meaning that cuffs would otherwise remain on them)

* Cleaning up the code

* Renamed ClumsyHoldStatusEffectComponent.cs to ClumsyGrabStatusEffectComponent.cs (and renamed associated files).

I think "ClumsyGrab" works better than "ClumsyHold" (as the effect happens when the item is first grabbed, not whilst the item is being held).

everything still works

Reordered appropriate functions in ClumsyStatusTest.cs and ClumsyStatusEffectSystem.cs to retain alphabetical order.

* oopsies :p

* Appeased the YAMLLinter (at the cost of a somewhat hackier implementation).

ZombieSystem.Transform.cs now applies the zombie clumsiness via creating a new PermanentStatusEffectComponent with StatusEffectClumsyZombie as its status effect.

* requested changes have been made

(also re-added newline to end of clumsy-component.ftl because it has a newline at the end of it on the master branch, I guess it's probably supposed to be there)

* reordering so private members (including new one) are before the internal member

* hands are forcibly emptied - even if something's glued to them.

* UnZombify should remove the lingering ZombieClumsy status effect

(still needs to revert the rest of the zombification process, but at least the new bit I added can be undone)

* Minor refactor of my own refactor. New order of operations:

1. Uncuffs zombie (if needed)
2. Attempts to `DropAll` items from hands
3. Iterates through hand containers to empty them (removes otherwise unremovable items from hands)

Will refactor process to force drop all items if #45844 becomes implementable + is merged.

* formatting

* how the hell did the metabolizer code go missing!?

* uncuffing now happens in a safer way

less likely to accidentally infinitely loop

* tweaking that one comment I was asked to tweak (this is unrelated to the hand malarkey)

hopefully it won't lead to any merge conflicts later on

* formatting

* file style

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-27 19:04:52 +00:00
.github Fix minor pull request template typo (#46076) 2026-09-24 13:48:04 +00:00
.run Move grenade components to shared (#22691) 2024-02-02 00:29:01 +11:00
.vscode Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
BuildChecker Fix illegible FileNotFoundError occurrences when git isn't in path. (#6) 2026-06-17 22:14:54 -04:00
BuildFiles/Mac/Space Station 14.app/Contents
Content.Benchmarks Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Client Move edit button in PermissionsEui (#45420) 2026-09-25 15:21:45 +00:00
Content.Docfx Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.IntegrationTests Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721) 2026-09-27 19:04:52 +00:00
Content.MapRenderer Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Packaging Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.PatreonParser Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Replay Standardize UI separators (#45820) 2026-09-19 20:16:18 +00:00
Content.Server Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721) 2026-09-27 19:04:52 +00:00
Content.Server.Database Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Shared Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721) 2026-09-27 19:04:52 +00:00
Content.Shared.Database Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Tests Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.Tools Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Content.YAMLLinter Add test result archiving to our test actions + Test fixes (#43175) 2026-03-17 17:17:22 +00:00
MSBuild Add NU1900 to WarningsNotAsErrors (#171) 2026-06-23 11:56:50 +00:00
Pow3r Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Resources Zombies now have hands (less metagameable in the strip menu) - but they're too clumsy to hold anything. (#45721) 2026-09-27 19:04:52 +00:00
RobustToolbox@ce2461b5da Update submodule to 291.0.0 (#46205) 2026-09-27 17:16:46 +10:00
Tools refactor: extract get previous publish run into separate script, run it and reuse by discord/rss/changelog steps (#45690) 2026-09-21 20:20:11 +00:00
.editorconfig .editorconfig: prefer case block braces on same level as case (#45478) 2026-08-20 13:45:44 +00:00
.envrc Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
.gitattributes
.gitignore Try to fix changelog bot (#44359) 2026-07-18 02:04:52 +00:00
.gitmodules Revert "Switch RT submodule to new repo (#19)" 2026-06-28 13:15:50 +02:00
.noai Add .noai file (#44323) 2026-06-21 15:54:51 +00:00
CODE_OF_CONDUCT.md update support email (#41166) 2025-10-28 10:27:07 +00:00
CONTRIBUTING.md Mirror contrib guidelines to GitHub (#41896) 2025-12-18 09:36:23 +00:00
Directory.Packages.props fix(Content.Server): Bump database packages for sec update. (#43601) 2026-04-16 01:01:55 +00:00
flake.lock Change nix flake branch (#44718) 2026-07-17 02:19:01 -04:00
flake.nix Change nix flake branch (#44718) 2026-07-17 02:19:01 -04:00
global.json v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
LICENSE.TXT Happy 2026 (#42186) 2025-12-31 10:59:47 +00:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
README.md Revert "Update README.md with new links. (#2)" 2026-06-28 13:14:00 +02:00
RUN_THIS.py Fix RUN_THIS.py so it would be cross-platform and it would be possible to use it from cmd on Windows (#26017) 2024-03-12 01:02:41 +01:00
runclient-Tools.bat Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runclient-Tools.sh Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runclient.bat Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runclient.sh Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runserver-Tools.bat Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runserver-Tools.sh Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runserver.bat Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
runserver.sh Revert "new shell scripts for running client and server" (#44433) 2026-06-30 03:53:22 +00:00
SECURITY.md Revert "Update README.md with new links. (#2)" 2026-06-28 13:14:00 +02:00
shell.nix Update nix flake (#44417) 2026-07-16 15:30:34 +00:00
SpaceStation14.slnx Add EntitySystemSubscriptionsGenerator project to Content solution. (#44454) 2026-07-02 01:21:42 +00:00
SpaceStation14.slnx.DotSettings Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00

Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Documentation/Wiki

Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:

We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.

AI-generated contributions disclaimer

This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.

Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
  1. Go to the project folder and run RUN_THIS.py to initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
  1. Compile the solution:

Build the server using dotnet build.

More detailed instructions on building the project.

License

All code for the content repository is licensed under the MIT license.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.