CatStation/Content.Server/StationEvents/Events/RandomSpawnRule.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

19 lines
685 B
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
namespace Content.Server.StationEvents.Events;
public sealed partial class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
{
protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (TryFindRandomTile(out _, out _, out _, out var coords))
{
Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
Spawn(comp.Prototype, coords);
}
}
}