..
Abilities
Muted StatusEffects ( #43668 )
2026-07-30 03:52:56 +00:00
Access
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
ActionBlocker
Muted StatusEffects ( #43668 )
2026-07-30 03:52:56 +00:00
Actions
Add a confirmation message to the regenerative stasis action ( #45506 )
2026-08-21 06:21:03 +00:00
Administration
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Advertise
Afk
Make AFK events shared ( #44995 )
2026-08-16 06:05:32 +00:00
Alert
Changeling Chemicals ( #45239 )
2026-08-19 19:25:16 +00:00
AlertLevel
Refactor and predict Alert Levels ( #41122 )
2026-07-27 05:11:33 +00:00
Ame
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Animals
Refactor animal reagent/entity production ( #45019 )
2026-08-16 19:15:52 +00:00
Animation
Xenoborg Rocket module ( #45362 )
2026-08-18 23:12:58 +00:00
Anomaly
Fix Dwarf Displacement Cloning ( #45256 )
2026-08-19 18:36:43 +00:00
Antag
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. ( #43191 )
2026-04-25 09:20:56 +00:00
APC
APC: add visual states for breaker trips, power delivery ( #44127 )
2026-08-14 15:19:53 +00:00
Arcade
Make Space Villain LMTR wire remove HP and MP limits and skip game end checks ( #40961 )
2026-07-17 13:03:11 -04:00
Armable
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Armor
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Atmos
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Audio
Refactor ambient music rules to use EntityConditions ( #44696 )
2026-07-17 15:25:03 -04:00
BarSign
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Beam
Cleanup + Fix: Unhardcode BodyType, FixtureID, and CanCollide in BeamSystem.CreateBeam ( #39518 )
2026-07-18 17:46:26 +00:00
Bed
Make cuff timer reduction only apply when stamcrit, asleep or crit/dead ( #45296 )
2026-08-14 11:32:40 +00:00
Beeper
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Bible
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Blocking
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Body
Fix Dwarf Displacement Cloning ( #45256 )
2026-08-19 18:36:43 +00:00
Botany
Fix Botany refactor 2 ( #45330 )
2026-08-13 23:56:03 +00:00
Bql
Buckle
Let Defibrillators be used on anything ( #45062 )
2026-08-11 15:15:44 +00:00
Burial
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Cabinet
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
2026-08-16 17:04:00 +00:00
Camera
Make GetEyeOffsetRelayedEvent a struct ( #45090 )
2026-08-06 14:42:04 +00:00
CardboardBox
Add generic container vehicle entry and exit handling ( #45354 )
2026-08-15 00:32:39 +00:00
Cargo
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
CartridgeLoader
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
CCVar
HOTFIX Set AI camera static to accessible variant by default ( #45673 )
2026-08-28 18:41:32 +03:00
Changeling
Buff changeling devour and windup damage (resubmit of #45743 ) ( #45749 )
2026-08-30 13:59:46 +00:00
ChangeNameInContainer
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
CharacterInfo
Fix highlights don't work for other languages ( #41062 )
2026-07-30 14:57:59 +00:00
Charges
Changeling Chemicals ( #45239 )
2026-08-19 19:25:16 +00:00
Chasm
Add scream emote for chasm falls (reviving #44075 ) ( #45143 )
2026-08-11 21:35:19 +00:00
Chat
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Chemistry
Refactor animal reagent/entity production ( #45019 )
2026-08-16 19:15:52 +00:00
Climbing
Clumsy status effect + tests ( #45262 )
2026-08-11 10:19:19 +00:00
Clock
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Cloning
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Clothing
Bugfix: Magboots only show an alert when worn ( #45574 )
2026-08-24 15:27:59 +00:00
Clumsy
Clumsy status effect + tests ( #45262 )
2026-08-11 10:19:19 +00:00
Cluwne
Clumsy status effect + tests ( #45262 )
2026-08-11 10:19:19 +00:00
CombatMode
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Commands
admin_overlay command to toggle admin overlay from scripts ( #44326 )
2026-06-21 21:58:43 +00:00
Communications
Refactor and predict Alert Levels ( #41122 )
2026-07-27 05:11:33 +00:00
ComponentTable
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Computer
Configurable
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Construction
Atmospheric pipe layers YAML simplification ( #44507 )
2026-08-23 03:03:03 +00:00
ContainerHeld
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Containers
Revert "Station Map Construction Graph Improvements ( #45584 )" ( #45620 )
2026-08-24 21:27:56 +00:00
Contraband
Add recursive storage checking to the admin contra overlay. ( #44759 )
2026-08-09 18:22:03 +00:00
Conveyor
Coordinates
The IMapManager is dead ( #44002 )
2026-07-01 20:44:54 -07:00
Crayon
Fix SharedCrayonSystem being both [Virtual] and abstract ( #43339 )
2026-03-25 17:13:58 +00:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2025-12-22 01:24:24 +00:00
CriminalRecords
Predict StationRecords ( #40240 )
2026-07-17 03:36:39 +00:00
Cuffs
Make cuff timer reduction only apply when stamcrit, asleep or crit/dead ( #45296 )
2026-08-14 11:32:40 +00:00
Damage
Fix Dwarf Displacement Cloning ( #45256 )
2026-08-19 18:36:43 +00:00
DamageOverlay
Move DamageOverlay to an Entity System + Component ( #45165 )
2026-08-10 13:27:15 +00:00
Dataset
Decals
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Defusable
Delivery
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Destructible
Botany refactor ( #44576 )
2026-08-08 21:58:01 +00:00
DetailExaminable
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
DeviceLinking
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
DeviceNetwork
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Devour
Predict Forensics V2.0 (Ready for Review) ( #40693 )
2026-08-08 22:48:36 +00:00
Dice
Coin tossing ( #44622 )
2026-07-28 19:03:57 +00:00
Directions
DisplacementMap
network HandsComponent, fix changeling not updating hand displacements on transform ( #43545 )
2026-08-19 15:03:59 +00:00
Disposal
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
DoAfter
Examinable doafters ( #45240 )
2026-08-11 01:25:30 +00:00
Doors
The Respritening - Batch 1 ( #44857 )
2026-08-12 17:46:16 +00:00
DragDrop
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Dragon
DrawDepth
Bugfix: Fix DrawDepth subfloor gap width, add gap for mapping subfloor layers ( #70 )
2026-06-22 15:57:34 -04:00
Drowsiness
Drugs
Drunk
Revert "Add "wobbly walk" - movement deviation when drunk/bloodloss" ( #44671 )
2026-07-14 20:48:35 +00:00
Effects
Documentation of e api ( #44395 )
2026-07-01 08:38:04 +00:00
Electrocution
Let Defibrillators be used on anything ( #45062 )
2026-08-11 15:15:44 +00:00
Emag
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Emoting
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Emp
Documentation of e api ( #44395 )
2026-07-01 08:38:04 +00:00
Engineering
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Ensnaring
Adds the security bola, converts existing bola into makeshift bola; bolas require active hand to be empty to remove ( #44512 )
2026-07-29 00:08:25 +00:00
EntityConditions
[HOTFIX] Prevent Off-Station Objective Targets ( #45692 )
2026-08-31 12:31:47 +03:00
EntityEffects
Prevent forced Emotes from reagents getting recorded in chat. ( #45265 )
2026-08-19 20:14:41 +00:00
EntityTable
EntTable EmptyContainerCondition ( #45583 )
2026-08-24 16:00:55 +00:00
Entry
Ambient occlusion overlay optimisation + art change + cleanup ( #44262 )
2026-08-08 16:29:35 +10:00
Eui
Examine
Update content for polygon occluders ( #44843 )
2026-08-07 17:29:07 +10:00
Execution
Move SuicideSystem into its own directory ( #44965 )
2026-07-27 20:07:07 +00:00
Explosion
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Eye
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Fax
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
FeedbackSystem
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
FingerprintReader
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
FixedPoint
Flash
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Fluids
Fix puddle mispredicts ( #45410 )
2026-08-17 09:28:48 +00:00
Foldable
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Follower
update namespace for shared ghost folder ( #45095 )
2026-08-03 07:16:25 +00:00
Forensics
Bugfix: SharedForensicsSystem: correct entity in Resolve, cleanup ( #45263 )
2026-08-12 03:25:52 +00:00
Friction
Cleanup: Resolve GetAnchoredEntitiesEnumerator, Get*TilesEnumerator warnings ( #45234 )
2026-08-17 01:34:10 +00:00
Friends
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
GameTicking
Job weight rework ( #45056 )
2026-08-08 01:44:53 +00:00
GameWindow
Gatherable
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Ghost
Changeling Regen Stasis ( #45104 )
2026-08-10 12:43:59 +00:00
GhostKick
GhostTypes
update namespace for shared ghost folder ( #45095 )
2026-08-03 07:16:25 +00:00
Gibbing
Improve gibbing documentation comments ( #44864 )
2026-07-23 01:24:08 +00:00
Glue
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
GPS
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Gravity
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
GridPreloader
Guardian
Bugfix: Guardian popup spam, mech attack blocker ( #45013 )
2026-07-29 20:48:46 +00:00
Guidebook
Fix GuidebookDataSystem late MsgEntity warning ( #45298 )
2026-08-13 10:18:25 +00:00
Hands
network HandsComponent, fix changeling not updating hand displacements on transform ( #43545 )
2026-08-19 15:03:59 +00:00
HealthExaminable
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
HijackBeacon
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Holiday
Holopad
Minor improvements for holopads ( #40444 )
2026-05-18 13:23:41 +00:00
Holosign
Bugfix: Holosigns, dragon rifts align themselves with the grid ( #45063 )
2026-08-01 03:23:57 +00:00
HotPotato
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
HUD
Humanoid
Heisentests: SkinColorationStrategy.VerifyClamped for nearby RGB lookup, avoid HSV/HSL roundtrips ( #45237 )
2026-08-13 23:20:33 +00:00
IconSmoothing
IdentityManagement
update namespace for shared ghost folder ( #45095 )
2026-08-03 07:16:25 +00:00
IgnitionSource
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Implants
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
2026-08-16 17:04:00 +00:00
Info
Show fuckrules usage to admins ( #42988 )
2026-02-21 20:10:02 +00:00
Input
Add keybinds for openening a specified component in VV ( #41348 )
2025-11-12 23:10:48 +00:00
Instruments
Instrument UI MinVolume slider ( #41272 )
2026-07-28 04:29:08 +00:00
Intellicard /Components
Interaction
Smart equip fixes: Allow you to smart-equip guns without... ( #45171 )
2026-08-20 11:53:56 +00:00
Internals
Inventory
Fix: Add `SharedContainerSystem.CanInsert check to the InventorySystem.CanEquip` ( #44816 )
2026-08-11 04:10:59 +00:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-10-02 14:32:56 +00:00
Item
Fix examinable item toggle status ( #45366 )
2026-08-15 13:59:03 +00:00
ItemRecall
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Jaunt
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Jittering
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Kitchen
Butchering Bugfix for Slicing Tools ( #45424 )
2026-08-18 12:40:34 +00:00
Labels
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
2026-08-16 17:04:00 +00:00
LandMines
Lathe
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Light
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Lightning
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Localizations
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Lock
Hotfix: Fix mistaken AudioParams.WithVariation calls + LockComponent cleanup ( #44952 )
2026-07-27 00:23:46 +00:00
Lube
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
MachineLinking
Machines
Content.Shared EntityQuery<T> dependency injection refactor (#43498 )
2026-04-11 21:30:36 +00:00
Magic
Unify blink and katana dash teleportation (also removed EnergyKatana system/component) ( #45041 )
2026-08-09 12:27:08 +00:00
MagicMirror
Stable -> Master ( #44165 )
2026-05-29 23:11:42 -07:00
Mapping
Structure Aligner System ( #45395 )
2026-08-22 09:48:37 +00:00
Maps
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
MapText
MassMedia
Materials
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Maths
Fix teleport scroll teleporting into walls ( #40815 )
2026-07-31 17:47:17 +00:00
Mech
Add generic container vehicle entry and exit handling ( #45354 )
2026-08-15 00:32:39 +00:00
Medical
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
MedicalScanner
Cryo pod UI ( #41850 )
2026-01-15 17:52:03 +00:00
Metabolism
Add xenoborg bio knife ( #45152 )
2026-08-18 20:13:53 +00:00
Mind
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Mindshield
Mindshield Refactor + Changeling Fake Mindshield ( #43864 )
2026-07-30 22:39:13 +00:00
Mining
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Mobs
Fix Mobstate Ling Bug ( #45477 )
2026-08-20 02:23:39 +00:00
Module
Morgue
Predict CardboardBoxSystem ( #43994 )
2026-07-12 02:40:19 +00:00
MouseRotator
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Mousetrap
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Movement
Movement Modifier Status Effect fix ( #45437 )
2026-08-18 20:39:02 +00:00
NameIdentifier
Give mobs amusing name prefixes ( #44977 )
2026-08-09 00:22:15 +00:00
NameModifier
Give mobs amusing name prefixes ( #44977 )
2026-08-09 00:22:15 +00:00
NightVision
Changeling Night Vision ( #44577 )
2026-07-10 02:09:14 +00:00
Ninja
Unify blink and katana dash teleportation (also removed EnergyKatana system/component) ( #45041 )
2026-08-09 12:27:08 +00:00
NodeContainer
Staging To Master ( #43264 )
2026-03-16 19:41:19 -07:00
NPC
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2025-12-12 00:58:51 +00:00
NukeOps
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Nutrition
Fix Communal Satiation ( #45472 )
2026-08-20 01:06:26 +00:00
Objectives
Changeling Devour Most Objective ( #44169 )
2026-08-03 02:30:28 +00:00
Overlays
Refactor hunger and thirst systems ( #34166 )
2026-08-08 22:44:24 +00:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-10-09 21:14:12 +00:00
Paper
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Parallax
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
ParcelWrap
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
ParticleAccelerator
Payload
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
PDA
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Photography
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Physics
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Pinpointer
Replace "Wall" tag with WallComponent ( #45008 )
2026-07-30 04:37:59 +00:00
Placeable
Fix client mispredict on some storage operations ( #44612 )
2026-07-11 14:26:56 +00:00
Players
Stable to master ( #42599 )
2026-01-23 15:34:23 +01:00
Plunger
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
PneumaticCannon
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Pointing
Points
Polymorph
[HOTFIX] fixing chameleon projector ( #45689 )
2026-08-28 15:35:38 +03:00
Popups
Fix docs typo ( #44782 )
2026-07-19 16:11:21 -04:00
Power
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
PowerCell
Fix powercelldraw ( #44361 )
2026-07-26 20:11:48 +00:00
Prayer
Preferences
Randomized Markings (take two) ( #38528 )
2026-07-18 23:45:01 -04:00
Procedural
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Projectiles
Fix bow and arrow shooting yourself ( #45538 )
2026-08-22 02:27:34 +00:00
Prototypes
Mark EntityPrototypeHelpers as obsolete ( #42626 )
2026-07-24 17:35:00 +10:00
ProximityDetection
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Prying
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Puppet
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Radiation
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Radio
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Random
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
RatKing
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
RCD
Radial Sorting: add explicit order field ( #45445 )
2026-08-23 20:08:30 +00:00
ReagentSpeed
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-10-19 14:42:18 +00:00
Remotes
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Repairable
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
RepulseAttract
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Research
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Resist
Respawn
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
RetractableItemAction
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Revenant
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Revolutionary
Mindshield Refactor + Changeling Fake Mindshield ( #43864 )
2026-07-30 22:39:13 +00:00
Robotics
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Roles
[HOTFIX] Prevent Off-Station Objective Targets ( #45692 )
2026-08-31 12:31:47 +03:00
Rootable
Predict Forensics V2.0 (Ready for Review) ( #40693 )
2026-08-08 22:48:36 +00:00
Rotatable
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Rotation
RoundEnd
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Rounding
Salvage
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Sandbox
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Screech
Screeching & Changeling Screech ( #44432 )
2026-07-22 23:16:46 +00:00
Screens
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
SecretLocks
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Security
Fix ExpireIdCard ( #44567 )
2026-07-24 18:42:11 +10:00
SelectableComponentAdder
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
SensorMonitoring
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Sericulture
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Shuttles
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
2026-08-16 17:04:00 +00:00
Silicons
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Singularity
Extract notify on non-functioning from emitter ( #45346 )
2026-08-16 23:08:58 +00:00
Slippery
Better API for Weightless Movement Modifiers ( #38773 )
2026-07-15 02:41:43 +00:00
SmartFridge
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
SMES
Smoking
Solar
Sound
Yaml audio params are often ignored ( #36259 )
2026-07-25 16:16:23 +00:00
Spawning
Species
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Speech
Fix Emote Sounds not loading in vocalsystem ( #45534 )
2026-08-21 22:49:19 +00:00
Spider
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Spillable
SprayPainter
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Spreader
Sprite
Adds the Xenoborg Heavy Radioactive module ( #43126 )
2026-08-04 15:46:41 +00:00
SSDIndicator
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Stacks
Fix stack test async + stack system warning ( #44982 )
2026-07-30 14:40:11 -04:00
Standing
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Station
Move BecomesStationComponent to Shared ( #45268 )
2026-08-11 03:06:50 +00:00
StationRecords
Job weight rework ( #45056 )
2026-08-08 01:44:53 +00:00
StationTeleporter
Stationary teleporters ( #32134 )
2026-07-28 11:39:26 +00:00
StatusEffect
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
StatusEffectNew
Drunk status effect additions (clumsiness) ( #45287 )
2026-08-15 18:54:16 +00:00
StatusIcon
New Agent Id UI ( #39769 )
2026-07-18 19:51:36 +00:00
Stealth
Greatly reduced how much the stealth shimmer changes over time for ninja and stealth boxes ( #35575 )
2026-07-17 16:27:19 +00:00
StepTrigger
Cleanup: Resolve GetAnchoredEntitiesEnumerator, Get*TilesEnumerator warnings ( #45234 )
2026-08-17 01:34:10 +00:00
Sticky
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Storage
Bugfix: SharedEntitySystem.Remove parents you to the grid or the map. ( #45503 )
2026-08-20 20:42:08 +00:00
Store
changeling store update ( #45674 )
2026-08-26 18:34:27 +00:00
StoreDiscount /Components
StoryGen
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Strip
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Stunnable
Refactor: Split `StunbatonComponent` into generic components ( #44870 )
2026-08-14 18:19:10 +00:00
SubFloor
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Suicide
Move SuicideSystem into its own directory ( #44965 )
2026-07-27 20:07:07 +00:00
SurveillanceCamera
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Survivor /Components
Swab
Tabletop
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Tag
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
Telephone
Minor improvements for holopads ( #40444 )
2026-05-18 13:23:41 +00:00
Teleportation
HOTFIX TeleportActionSystem map coords ( #45659 )
2026-08-26 19:03:26 +02:00
Temperature
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-11-01 04:00:17 +00:00
TextScreen
Scrolling text screens ( #43997 )
2026-08-15 22:03:22 +00:00
Thief
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Throwing
Fix TryThrow returns from #45279 ( #45286 )
2026-08-11 21:08:43 +00:00
Tiles
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Timing
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2025-11-18 18:09:49 +00:00
Toggleable
Toilet
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
Tools
Fix bug where utility knife loses tool qualities ( #45570 )
2026-08-27 15:02:56 +00:00
Toolshed /TypeParsers
refactor: change cache-dependent commands to use _IPrototypeManager.Categories ( #45061 )
2026-08-01 16:09:31 +00:00
Traits
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Trigger
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
TurretController
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
Turrets
Device Network refactor part 1: API improvements ( #44346 )
2026-08-31 19:42:56 +00:00
UserInterface
update namespace for shared ghost folder ( #45095 )
2026-08-03 07:16:25 +00:00
Vapor
Vehicle
Add generic container vehicle entry and exit handling ( #45354 )
2026-08-15 00:32:39 +00:00
VendingMachines
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Verbs
Add xenoborg bio knife ( #45152 )
2026-08-18 20:13:53 +00:00
VoiceMask
Changeling voice mimicry ( #43675 )
2026-04-26 16:58:20 +00:00
Voting
Wagging
Prediction + small Cleanup: WaggingSystem ( #44867 )
2026-07-26 08:43:23 +00:00
Wall
Directional visibility for wall-mounted entities 2 ( #44801 )
2026-07-30 19:40:53 +00:00
Warps
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Weapons
Hotfix - Grappling gun assuming either end has physics component ( #45683 )
2026-08-28 15:36:16 +03:00
Weather
Cleanup: Resolve GetAnchoredEntitiesEnumerator, Get*TilesEnumerator warnings ( #45234 )
2026-08-17 01:34:10 +00:00
Whistle
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Whitelist
Refactor hunger and thirst systems ( #34166 )
2026-08-08 22:44:24 +00:00
Wieldable
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
Wires
Bugfix: anomaly vessel panel visibility, add Inverted field to WiresVisuals ( #44892 )
2026-08-16 01:03:20 +00:00
Xenoarchaeology
Make every EntitySystem partial ( #45220 )
2026-08-14 18:24:47 +00:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2025-11-14 22:10:09 +00:00
Zombies
Big prototype and datafield cleanup ( #45202 )
2026-08-12 02:07:22 +00:00
Content.Shared.csproj
Error on CS8785 source gen warnings ( #45382 )
2026-08-16 06:58:37 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs