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https://github.com/space-syndicate/space-station-14.git
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* refactor: entity table condition injection and hierarhical condition checks * refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test * refactor: fix test using old name of condition * refactor: renaming * refactor: fix no condition + RequireAll case and added test * refactor: GetSpawns no more virtual * refactor: more tests! * refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Content.Shared.EntityTable.EntitySelectors;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.Conditions;
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/// <summary>
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/// Condition for checking that selector is not going to spawn entity that is marked in current context as excluded .
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/// Can be used to keep spawns unique (if no selector rolls more than 1).
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/// </summary>
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public sealed partial class ExcludeEntitiesFromContextCondition : EntityTableCondition
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{
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/// <summary>
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/// Context key used to track which entity prototypes should not be spawned.
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/// </summary>
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public const string EntitiesToExclude = "EntitiesToExclude";
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/// <inheritdoc/>>
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protected override bool EvaluateImplementation(
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EntityTableSelector root,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx
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)
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{
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if (!ctx.TryGetData<HashSet<EntProtoId>>(EntitiesToExclude, out var used))
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return true;
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if (root is not EntSelector entSelector)
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return true;
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return !used.Contains(entSelector.Id);
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}
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}
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