CatStation/Content.Shared/EntityTable/EntitySelectors/GroupSelector.cs
Fildrance ff495df549
Injecting entity table conditions into context (#45231)
* refactor: entity table condition injection and hierarhical condition checks

* refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test

* refactor: fix test using old name of condition

* refactor: renaming

* refactor: fix no condition + RequireAll case and added test

* refactor: GetSpawns no more virtual

* refactor: more tests!

* refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions
2026-08-24 00:12:07 +00:00

68 lines
2.2 KiB
C#

using System.Linq;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from one of the child selectors, based on the weight of the children
/// </summary>
public sealed partial class GroupSelector : EntityTableSelectorWithChildrenBase
{
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(IRobustRandom rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
using var scoped = ScopedConditions(ctx);
var children = new Dictionary<EntityTableSelector, float>(Children.Count);
foreach (var child in Children)
{
// Don't include invalid groups
if (!child.CheckConditions(entMan, proto, ctx))
continue;
children.Add(child, child.Weight);
}
if (children.Count == 0)
yield break;
var pick = SharedRandomExtensions.Pick(children, rand);
foreach (var spawn in pick.GetSpawns(rand, entMan, proto, ctx))
{
yield return spawn;
}
}
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
var totalWeight = Children.Sum(x => x.Weight);
foreach (var child in Children)
{
var weightMod = child.Weight / totalWeight;
foreach (var (ent, prob) in child.ListSpawns(entMan, proto, ctx, weightMod))
{
yield return (ent, prob);
}
}
}
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
var totalWeight = Children.Sum(x => x.Weight);
foreach (var child in Children)
{
var weightMod = child.Weight / totalWeight;
foreach (var (ent, prob) in child.AverageSpawns(entMan, proto, ctx, weightMod))
{
yield return (ent, prob);
}
}
}
}