CatStation/Content.Client/Effects/EffectVisualizerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

17 lines
474 B
C#

using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Effects;
public sealed partial class EffectVisualizerSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<EffectVisualsComponent, AnimationCompletedEvent>(OnEffectAnimComplete);
}
private void OnEffectAnimComplete(EntityUid uid, EffectVisualsComponent component, AnimationCompletedEvent args)
{
QueueDel(uid);
}
}