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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
34 lines
986 B
C#
34 lines
986 B
C#
using Content.Shared.Inventory.Events;
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using Content.Shared.Overlays;
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namespace Content.Client.Overlays;
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// The GetStatusIconsEvent subscription is handled in JobStatusSystem
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public sealed partial class ShowCrewIconsSystem : EquipmentHudSystem<ShowCrewIconsComponent>
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{
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public bool UncertainCrewBorder = false;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ShowCrewIconsComponent, AfterAutoHandleStateEvent>(OnHandleState);
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}
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protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowCrewIconsComponent> component)
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{
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base.UpdateInternal(component);
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UncertainCrewBorder = false;
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foreach (var comp in component.Components)
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{
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if (comp.UncertainCrewBorder)
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UncertainCrewBorder = true;
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}
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}
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private void OnHandleState(Entity<ShowCrewIconsComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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RefreshOverlay();
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}
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}
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