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* Double bullet speeds The only reason we had it at 20m/s was tunneling reasons. The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption). * Fix * Fix impact visuals, as they overshoot otherwise * Revert changes --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| ActionGunSystem.cs | ||
| BatteryWeaponFireModesSystem.cs | ||
| GunSpreadModifierSystem.cs | ||
| RechargeBasicEntityAmmoSystem.cs | ||
| RechargeCycleAmmoSystem.cs | ||
| SharedFlyBySoundSystem.cs | ||
| SharedGunSystem.AutoFire.cs | ||
| SharedGunSystem.Ballistic.cs | ||
| SharedGunSystem.BasicEntity.cs | ||
| SharedGunSystem.Battery.cs | ||
| SharedGunSystem.Cartridges.cs | ||
| SharedGunSystem.ChamberMagazine.cs | ||
| SharedGunSystem.Clothing.cs | ||
| SharedGunSystem.Container.cs | ||
| SharedGunSystem.cs | ||
| SharedGunSystem.Interactions.cs | ||
| SharedGunSystem.Magazine.cs | ||
| SharedGunSystem.Revolver.cs | ||
| SharedGunSystem.Solution.cs | ||
| UseDelayOnShootSystem.cs | ||