CatStation/Content.Shared/Weapons/Ranged
metalgearsloth 51b7af73f7
Double bullet speeds (#34971)
* Double bullet speeds

The only reason we had it at 20m/s was tunneling reasons.

The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).

* Fix

* Fix impact visuals, as they overshoot otherwise

* Revert changes

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 16:35:06 +00:00
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Components Double bullet speeds (#34971) 2025-12-07 16:35:06 +00:00
Events Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Systems Double bullet speeds (#34971) 2025-12-07 16:35:06 +00:00
Upgrades fix pka admin log (#37255) 2025-05-07 10:56:20 -07:00
IShootable.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00