CatStation/Content.Client/Botany/PotencyVisualsSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

22 lines
834 B
C#

using System.Numerics;
using Content.Shared.Botany;
using Content.Client.Botany.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed partial class PotencyVisualsSystem : VisualizerSystem<PotencyVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PotencyVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<float>(uid, ProduceVisuals.Potency, out var potency, args.Component))
{
var potencyRatio = Math.Clamp(potency / 100f, 0f, 1f);
var scale = MathHelper.Lerp(component.MinimumScale, component.MaximumScale, potencyRatio);
SpriteSystem.SetScale((uid, args.Sprite), new Vector2(scale, scale));
}
}
}