CatStation/Content.Client/Explosion/ClusterGrenadeVisualizerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

17 lines
689 B
C#

using Content.Shared.Explosion;
using Content.Shared.Explosion.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Explosion;
public sealed partial class ClusterGrenadeVisualizerSystem : VisualizerSystem<ClusterGrenadeVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ClusterGrenadeVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<int>(uid, ClusterGrenadeVisuals.GrenadesCounter, out var grenadesCounter, args.Component))
SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, $"{comp.State}-{grenadesCounter}");
}
}