CatStation/Content.Shared/Chemistry/SolutionScannerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

24 lines
802 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Inventory;
namespace Content.Shared.Chemistry;
public sealed partial class SolutionScannerSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SolutionScannerComponent, SolutionScanEvent>(OnSolutionScanAttempt);
SubscribeLocalEvent<SolutionScannerComponent, InventoryRelayedEvent<SolutionScanEvent>>((e, c, ev) => OnSolutionScanAttempt(e, c, ev.Args));
}
private void OnSolutionScanAttempt(EntityUid eid, SolutionScannerComponent component, SolutionScanEvent args)
{
args.CanScan = true;
}
}
public sealed class SolutionScanEvent : EntityEventArgs, IInventoryRelayEvent
{
public bool CanScan;
public SlotFlags TargetSlots { get; } = SlotFlags.EYES;
}