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* giant protoid cleanup * yml changes * ! --------- Co-authored-by: deltanedas <@deltanedas:goida.zip>
16 lines
446 B
C#
16 lines
446 B
C#
using Robust.Shared.Audio;
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using Content.Shared.StatusIcon;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.NukeOps;
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/// <summary>
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/// This is used for tagging a mob as a nuke operative.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NukeOperativeComponent : Component
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{
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[DataField]
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public ProtoId<FactionIconPrototype> SyndStatusIcon = "SyndicateFaction";
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}
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