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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
25 lines
783 B
C#
25 lines
783 B
C#
using Robust.Client.GameObjects;
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using Content.Shared.Smoking;
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namespace Content.Client.Smoking;
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public sealed partial class BurnStateVisualizerSystem : VisualizerSystem<BurnStateVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, BurnStateVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.AppearanceData.TryGetValue(SmokingVisuals.Smoking, out var burnState))
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return;
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var state = burnState switch
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{
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SmokableState.Lit => component.LitIcon,
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SmokableState.Burnt => component.BurntIcon,
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_ => component.UnlitIcon
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};
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SpriteSystem.LayerSetRsiState((uid, args.Sprite), 0, state);
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}
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}
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