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* refactor: entity table condition injection and hierarhical condition checks * refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test * refactor: fix test using old name of condition * refactor: renaming * refactor: fix no condition + RequireAll case and added test * refactor: GetSpawns no more virtual * refactor: more tests! * refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions |
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| .. | ||
| AllSelector.cs | ||
| EntityTableSelector.cs | ||
| EntityTableSelectorWithNestedBase.cs | ||
| EntityTableTypeSerializer.cs | ||
| EntSelector.cs | ||
| GroupSelector.cs | ||
| NestedSelector.cs | ||
| NoneSelector.cs | ||