CatStation/Content.Shared/EntityTable/EntitySelectors/NestedSelector.cs
Fildrance ff495df549
Injecting entity table conditions into context (#45231)
* refactor: entity table condition injection and hierarhical condition checks

* refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test

* refactor: fix test using old name of condition

* refactor: renaming

* refactor: fix no condition + RequireAll case and added test

* refactor: GetSpawns no more virtual

* refactor: more tests!

* refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions
2026-08-24 00:12:07 +00:00

50 lines
1.8 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from the entity table prototype specified.
/// Can be used to reuse common tables.
/// </summary>
public sealed partial class NestedSelector : EntityTableSelectorWithNestedBase
{
/// <summary>
/// The prototype from which to draw random items.
/// </summary>
[DataField(required: true)]
public ProtoId<EntityTablePrototype> TableId;
/// <inheritdoc/>>
public override bool CheckConditions(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
using var scoped = ScopedConditions(ctx);
return base.CheckConditions(entMan, proto, ctx) && proto.Index(TableId).Table.CheckConditions(entMan, proto, ctx);
}
/// <inheritdoc/>>
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(IRobustRandom rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
using var scoped = ScopedConditions(ctx);
foreach (var spawn in proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx))
{
yield return spawn;
}
}
/// <inheritdoc/>>
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.ListSpawns(entMan, proto, ctx);
}
/// <inheritdoc/>>
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.AverageSpawns(entMan, proto, ctx);
}
}