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* Defibs will now also shock anyone still interacting with the target. * Improvements to test readability * Apply fixes to other tests * Refactor the interacting entities query to use an event. * Include pullers as interacting with the entity they are pulling * Broadcast event * Use a constant * Convert new test to InteractionTest * Convert existing test * Add behaviour note * Revert "Convert existing test" This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7. * Move new test into separate (InteractionTest) test file * Use ToServer * Use a constant for prototype id * Use ToServer * Add EntProtoId constructor * Add assertion failure messages * Manual cleanup of test entities * Remove obsolete flag * Add test summaries * Remove tuple constructor * Wrap entity deletion in WaitPost * Extend DoAfter interacting test with an extra mob |
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|---|---|---|
| .. | ||
| Components | ||
| Events | ||
| ActivateInWorldEvent.cs | ||
| AfterInteract.cs | ||
| BeforeInteract.cs | ||
| InteractHand.cs | ||
| InteractionPopupSystem.cs | ||
| InteractUsing.cs | ||
| ITargetedInteractEventArgs.cs | ||
| RangedInteract.cs | ||
| RotateToFaceSystem.cs | ||
| SharedInteractionSystem.Blocking.cs | ||
| SharedInteractionSystem.cs | ||
| SharedInteractionSystem.Relay.cs | ||
| SmartEquipSystem.cs | ||