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* xenoborg oil * xenoborg oil vial * oil gun * minor fix to all welders * make it more flammable * turn into a ampoule * update the proto * don't declare the anchors again * rename state * its now a proper item * make it spill from hitting something, but not from the hand * fix description * AmmoVisuals.IsFull * make reloading animation * update sprite * oil gun module * add todo comment * less fire stacks per direct hit * increase evaporation speed * make it darker and not recognizable * make oil color darker on the sprite * add a crystal * make it slower * add fire sprite * oil gun now comes with a tiny fire * some description * make gun glow a little * have to be ignited * fix * update sprite * flame in separate layer * ops * make the bullets slower * fix the angle * ops, it was uppercase * comment * typo * empty commit * overkill behavior is now automatic * fix xenoborg ampoule * oil gun custom ammo sprites * remove glass thing * alphabetical * fix ampoule proto * use localizedLabel * update ammo counter sprite |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| AbsorbentComponent.cs | ||
| Events.cs | ||
| PuddleVisuals.cs | ||
| SharedAbsorbentSystem.cs | ||
| SharedPuddleDebugOverlaySystem.cs | ||
| SharedPuddleSystem.cs | ||
| SharedPuddleSystem.Evaporation.cs | ||
| SharedPuddleSystem.Spillable.cs | ||
| SharedSprayComponent.cs | ||
| SpraySafetySystem.cs | ||