mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-26 10:01:19 +03:00
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: Samuka-C <47865393+Samuka-C@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: Partmedia <kevinz5000@gmail.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Victor Shen <71985089+Vexerot@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: Kirus59 <145689588+Kirus59@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: Stomf <5dorkydorks@gmail.com> Co-authored-by: drakewill-CRL <46307022+drakewill-CRL@users.noreply.github.com> Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com> Co-authored-by: abadaba695 <spacestation13thingy@gmail.com> Co-authored-by: kosticia <kosticia46@gmail.com> Co-authored-by: Thinbug <101073555+Thinbug0@users.noreply.github.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: ActiveMammmoth <140334666+ActiveMammmoth@users.noreply.github.com> Co-authored-by: Myra <vasilis@pikachu.systems> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Gentleman-Bird <dcgreen406@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> Co-authored-by: LaCumbiaDelCoronavirus <90893484+LaCumbiaDelCoronavirus@users.noreply.github.com> Co-authored-by: imatsoup <93290208+imatsoup@users.noreply.github.com> Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com> Co-authored-by: Ertanic <36124833+Ertanic@users.noreply.github.com> Co-authored-by: MissKay1994 <15877268+MissKay1994@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: eoineoineoin <helloworld@eoinrul.es> Co-authored-by: Tiniest Shark <head.rebel@yahoo.com> Co-authored-by: nikitosych <boriszyn@gmail.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com> Co-authored-by: YoungThug <ramialanbagy@gmail.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com> Co-authored-by: Vladislav Suchkov <20380250+murolem@users.noreply.github.com> Co-authored-by: Prole <172158352+Prole0@users.noreply.github.com> Co-authored-by: Unkn0wn_Gh0st <shadowstalkermll@gmail.com> Co-authored-by: 3nderall <101940324+3nderall@users.noreply.github.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: J <billsmith116@gmail.com> Co-authored-by: Ghagliiarghii <68826635+Ghagliiarghii@users.noreply.github.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: Minemoder5000 <minemoder50000@gmail.com> Co-authored-by: Spanky <scott@wearejacob.com> Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: Deerstop <edainturner@gmail.com> Co-authored-by: B_Kirill <153602297+B-Kirill@users.noreply.github.com> Co-authored-by: archee1 <archee3@hotmail.co.uk> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com> Co-authored-by: poklj <compgeek223@gmail.com> Co-authored-by: Krunklehorn <42424291+Krunklehorn@users.noreply.github.com> Co-authored-by: OnyxTheBrave <131422822+OnyxTheBrave@users.noreply.github.com> Co-authored-by: UpAndLeaves <92269094+Alpha-Two@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Zalycon <84675130+Zalycon@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: Dmitry <57028746+dimm00n@users.noreply.github.com>
651 lines
23 KiB
C#
651 lines
23 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Examine;
|
|
using Content.Shared.GameTicking;
|
|
using Content.Shared.Humanoid;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mind.Components;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Objectives.Systems;
|
|
using Content.Shared.Players;
|
|
using Content.Shared.Whitelist;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Mind;
|
|
|
|
public abstract partial class SharedMindSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly INetManager _net = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
|
|
[Dependency] private readonly SharedPlayerSystem _player = default!;
|
|
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
|
|
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
|
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
|
|
|
[ViewVariables]
|
|
protected readonly Dictionary<NetUserId, EntityUid> UserMinds = new();
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<MindContainerComponent, ExaminedEvent>(OnExamined);
|
|
SubscribeLocalEvent<MindContainerComponent, SuicideEvent>(OnSuicide);
|
|
SubscribeLocalEvent<VisitingMindComponent, EntityTerminatingEvent>(OnVisitingTerminating);
|
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnReset);
|
|
SubscribeLocalEvent<MindComponent, ComponentStartup>(OnMindStartup);
|
|
SubscribeLocalEvent<MindComponent, EntityRenamedEvent>(OnRenamed);
|
|
|
|
InitializeRelay();
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
WipeAllMinds();
|
|
}
|
|
|
|
private void OnMindStartup(EntityUid uid, MindComponent component, ComponentStartup args)
|
|
{
|
|
if (component.UserId == null)
|
|
return;
|
|
|
|
if (UserMinds.TryAdd(component.UserId.Value, uid))
|
|
return;
|
|
|
|
var existing = UserMinds[component.UserId.Value];
|
|
if (existing == uid)
|
|
return;
|
|
|
|
if (!Exists(existing))
|
|
{
|
|
Log.Error($"Found deleted entity in mind dictionary while initializing mind {ToPrettyString(uid)}");
|
|
UserMinds[component.UserId.Value] = uid;
|
|
return;
|
|
}
|
|
|
|
Log.Error($"Encountered a user {component.UserId} that is already assigned to a mind while initializing mind {ToPrettyString(uid)}. Ignoring user field.");
|
|
component.UserId = null;
|
|
}
|
|
|
|
private void OnReset(RoundRestartCleanupEvent ev)
|
|
{
|
|
WipeAllMinds();
|
|
}
|
|
|
|
public virtual void WipeAllMinds()
|
|
{
|
|
Log.Info($"Wiping all minds");
|
|
foreach (var mind in UserMinds.Values.ToArray())
|
|
{
|
|
WipeMind(mind);
|
|
}
|
|
|
|
if (UserMinds.Count == 0)
|
|
return;
|
|
|
|
foreach (var mind in UserMinds.Values)
|
|
{
|
|
if (Exists(mind))
|
|
Log.Error($"Failed to wipe mind: {ToPrettyString(mind)}");
|
|
}
|
|
|
|
UserMinds.Clear();
|
|
}
|
|
|
|
public EntityUid? GetMind(NetUserId user)
|
|
{
|
|
TryGetMind(user, out var mind, out _);
|
|
return mind;
|
|
}
|
|
|
|
public virtual bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
|
|
{
|
|
if (UserMinds.TryGetValue(user, out var mindIdValue) &&
|
|
TryComp(mindIdValue, out mind))
|
|
{
|
|
DebugTools.Assert(mind.UserId == user);
|
|
|
|
mindId = mindIdValue;
|
|
return true;
|
|
}
|
|
|
|
mindId = null;
|
|
mind = null;
|
|
return false;
|
|
}
|
|
|
|
public bool TryGetMind(NetUserId user, [NotNullWhen(true)] out Entity<MindComponent>? mind)
|
|
{
|
|
if (!TryGetMind(user, out var mindId, out var mindComp))
|
|
{
|
|
mind = null;
|
|
return false;
|
|
}
|
|
|
|
mind = (mindId.Value, mindComp);
|
|
return true;
|
|
}
|
|
|
|
public Entity<MindComponent> GetOrCreateMind(NetUserId user)
|
|
{
|
|
if (!TryGetMind(user, out var mind))
|
|
mind = CreateMind(user);
|
|
|
|
return mind.Value;
|
|
}
|
|
|
|
private void OnVisitingTerminating(EntityUid uid, VisitingMindComponent component, ref EntityTerminatingEvent args)
|
|
{
|
|
if (component.MindId != null)
|
|
UnVisit(component.MindId.Value);
|
|
}
|
|
|
|
private void OnExamined(EntityUid uid, MindContainerComponent mindContainer, ExaminedEvent args)
|
|
{
|
|
if (!mindContainer.ShowExamineInfo || !args.IsInDetailsRange)
|
|
return;
|
|
|
|
// TODO: Move this out of the SharedMindSystem into its own comp and predict it
|
|
if (_net.IsClient)
|
|
return;
|
|
|
|
var dead = _mobState.IsDead(uid);
|
|
var mind = CompOrNull<MindComponent>(mindContainer.Mind);
|
|
var hasUserId = mind?.UserId;
|
|
var hasActiveSession = hasUserId != null && _playerManager.ValidSessionId(hasUserId.Value);
|
|
|
|
// Scenarios:
|
|
// 1. Dead + No User ID: Entity is permanently dead with no player ever attached
|
|
// 2. Dead + Has User ID + No Session: Player died and disconnected
|
|
// 3. Dead + Has Session: Player is dead but still connected
|
|
// 4. Alive + No User ID: Entity was never controlled by a player
|
|
// 5. Alive + No Session: Player disconnected while alive (SSD)
|
|
|
|
if (dead && hasUserId == null)
|
|
args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-dead-and-irrecoverable", ("ent", uid))}[/color]");
|
|
else if (dead && !hasActiveSession)
|
|
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-dead-and-ssd", ("ent", uid))}[/color]");
|
|
else if (dead)
|
|
args.PushMarkup($"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", uid))}[/color]");
|
|
else if (hasUserId == null)
|
|
args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", uid))}[/color]");
|
|
else if (!hasActiveSession)
|
|
args.PushMarkup($"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", uid))}[/color]");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks to see if the user's mind prevents them from suicide
|
|
/// Handles the suicide event without killing the user if true
|
|
/// </summary>
|
|
private void OnSuicide(EntityUid uid, MindContainerComponent component, SuicideEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
if (TryComp(component.Mind, out MindComponent? mind) && mind.PreventSuicide)
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnRenamed(Entity<MindComponent> ent, ref EntityRenamedEvent args)
|
|
{
|
|
ent.Comp.CharacterName = args.NewName;
|
|
Dirty(ent);
|
|
}
|
|
|
|
public EntityUid? GetMind(EntityUid uid, MindContainerComponent? mind = null)
|
|
{
|
|
if (!Resolve(uid, ref mind))
|
|
return null;
|
|
|
|
if (mind.HasMind)
|
|
return mind.Mind;
|
|
|
|
return null;
|
|
}
|
|
|
|
public Entity<MindComponent> CreateMind(NetUserId? userId, string? name = null)
|
|
{
|
|
var mindId = Spawn(null, MapCoordinates.Nullspace);
|
|
_metadata.SetEntityName(mindId, name == null ? "mind" : $"mind ({name})");
|
|
var mind = EnsureComp<MindComponent>(mindId);
|
|
mind.CharacterName = name;
|
|
SetUserId(mindId, userId, mind);
|
|
|
|
return (mindId, mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if the OwnedEntity of this mind is physically dead.
|
|
/// This specific definition, as opposed to CharacterDeadIC, is used to determine if ghosting should allow return.
|
|
/// </summary>
|
|
public bool IsCharacterDeadPhysically(MindComponent mind)
|
|
{
|
|
// This is written explicitly so that the logic can be understood.
|
|
// But it's also weird and potentially situational.
|
|
// Specific considerations when updating this:
|
|
// + Does being turned into a borg (if/when implemented) count as dead?
|
|
// *If not, add specific conditions to users of this property where applicable.*
|
|
// + Is being transformed into a donut 'dead'?
|
|
// TODO: Consider changing the way ghost roles work.
|
|
// Mind is an *IC* mind, therefore ghost takeover is IC revival right now.
|
|
// + Is it necessary to have a reference to a specific 'mind iteration' to cycle when certain events happen?
|
|
// (If being a borg or AI counts as dead, then this is highly likely, as it's still the same Mind for practical purposes.)
|
|
|
|
if (mind.OwnedEntity == null)
|
|
return true;
|
|
|
|
// This can be null if they're deleted (spike / brain nom)
|
|
var targetMobState = EntityManager.GetComponentOrNull<MobStateComponent>(mind.OwnedEntity);
|
|
// This can be null if it's a brain (this happens very often)
|
|
// Brains are the result of gibbing so should definitely count as dead
|
|
if (targetMobState == null)
|
|
return true;
|
|
// They might actually be alive.
|
|
return _mobState.IsDead(mind.OwnedEntity.Value, targetMobState);
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if the OwnedEntity of this mind is physically unrevivable.
|
|
/// This is mainly to check whether a mind is able to inherit their "original" character again without the need for creating a new one.
|
|
/// In cases of being a brain, being borged or a zombie they are "unrevivable"
|
|
/// </summary>
|
|
public bool IsCharacterUnrevivablePhysically(MindComponent mind)
|
|
{
|
|
if (mind.OwnedEntity == null)
|
|
return true;
|
|
|
|
// This entity cannot be dead, alive or crit, so it makes sense it cannot be revived to begin with.
|
|
if (!HasComp<MobStateComponent>(mind.OwnedEntity))
|
|
return true;
|
|
|
|
// Could use checks for the amount of damage they have, but with chemistry you can never tell what damage means someone is truly "unrevivable".
|
|
return false;
|
|
}
|
|
|
|
public virtual void Visit(EntityUid mindId, EntityUid entity, MindComponent? mind = null)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the mind to its original entity.
|
|
/// </summary>
|
|
public virtual void UnVisit(EntityUid mindId, MindComponent? mind = null)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the mind to its original entity.
|
|
/// </summary>
|
|
public void UnVisit(ICommonSession? player)
|
|
{
|
|
if (player == null || !TryGetMind(player, out var mindId, out var mind))
|
|
return;
|
|
|
|
UnVisit(mindId, mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up the VisitingEntity.
|
|
/// </summary>
|
|
/// <param name="mind"></param>
|
|
protected void RemoveVisitingEntity(EntityUid mindId, MindComponent mind)
|
|
{
|
|
if (mind.VisitingEntity == null)
|
|
return;
|
|
|
|
var oldVisitingEnt = mind.VisitingEntity.Value;
|
|
// Null this before removing the component to avoid any infinite loops.
|
|
mind.VisitingEntity = null;
|
|
|
|
if (TryComp(oldVisitingEnt, out VisitingMindComponent? visitComp))
|
|
{
|
|
visitComp.MindId = null;
|
|
RemCompDeferred(oldVisitingEnt, visitComp);
|
|
}
|
|
|
|
Dirty(mindId, mind);
|
|
RaiseLocalEvent(oldVisitingEnt, new MindUnvisitedMessage(), true);
|
|
}
|
|
|
|
public void WipeMind(ICommonSession player)
|
|
{
|
|
var mind = _player.ContentData(player)?.Mind;
|
|
DebugTools.Assert(GetMind(player.UserId) == mind);
|
|
WipeMind(mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Detaches a mind from all entities and clears the user ID.
|
|
/// </summary>
|
|
public void WipeMind(EntityUid? mindId, MindComponent? mind = null)
|
|
{
|
|
if (mindId == null || !Resolve(mindId.Value, ref mind, false))
|
|
return;
|
|
|
|
TransferTo(mindId.Value, null, createGhost:false, mind: mind);
|
|
SetUserId(mindId.Value, null, mind: mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transfer this mind's control over to a new entity.
|
|
/// </summary>
|
|
/// <param name="mindId">The mind to transfer</param>
|
|
/// <param name="entity">
|
|
/// The entity to control.
|
|
/// Can be null, in which case it will simply detach the mind from any entity.
|
|
/// </param>
|
|
/// <param name="ghostCheckOverride">
|
|
/// If true, skips ghost check for Visiting Entity
|
|
/// </param>
|
|
/// <exception cref="ArgumentException">
|
|
/// Thrown if <paramref name="entity"/> is already controlled by another player.
|
|
/// </exception>
|
|
public virtual void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true, MindComponent? mind = null)
|
|
{
|
|
}
|
|
|
|
public virtual void ControlMob(EntityUid user, EntityUid target) {}
|
|
|
|
public virtual void ControlMob(NetUserId user, EntityUid target) {}
|
|
|
|
/// <summary>
|
|
/// Tries to create and add an objective from its prototype id.
|
|
/// </summary>
|
|
/// <returns>Returns true if adding the objective succeeded.</returns>
|
|
public bool TryAddObjective(EntityUid mindId, MindComponent mind, string proto)
|
|
{
|
|
var objective = _objectives.TryCreateObjective(mindId, mind, proto);
|
|
if (objective == null)
|
|
return false;
|
|
|
|
AddObjective(mindId, mind, objective.Value);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds an objective that already exists, and is assumed to have had its requirements checked.
|
|
/// </summary>
|
|
public void AddObjective(EntityUid mindId, MindComponent mind, EntityUid objective)
|
|
{
|
|
var title = Name(objective);
|
|
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"Objective {objective} ({title}) added to mind of {MindOwnerLoggingString(mind)}");
|
|
mind.Objectives.Add(objective);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an objective from this mind.
|
|
/// </summary>
|
|
/// <returns>Returns true if the removal succeeded.</returns>
|
|
public bool TryRemoveObjective(EntityUid mindId, MindComponent mind, int index)
|
|
{
|
|
if (index < 0 || index >= mind.Objectives.Count)
|
|
return false;
|
|
|
|
var objective = mind.Objectives[index];
|
|
|
|
var title = Name(objective);
|
|
_adminLogger.Add(LogType.Mind, LogImpact.Low, $"Objective {objective} ({title}) removed from the mind of {MindOwnerLoggingString(mind)}");
|
|
mind.Objectives.Remove(objective);
|
|
|
|
// garbage collection - only delete the objective entity if no mind uses it anymore
|
|
// This comes up for stuff like paradox clones where the objectives share the same entity
|
|
var mindQuery = AllEntityQuery<MindComponent>();
|
|
while (mindQuery.MoveNext(out _, out var queryComp))
|
|
{
|
|
if (queryComp.Objectives.Contains(objective))
|
|
return true;
|
|
}
|
|
|
|
Del(objective);
|
|
return true;
|
|
}
|
|
|
|
public bool TryGetObjectiveComp<T>(EntityUid uid, [NotNullWhen(true)] out T? objective) where T : IComponent
|
|
{
|
|
if (TryGetMind(uid, out var mindId, out var mind) && TryGetObjectiveComp(mindId, out objective, mind))
|
|
{
|
|
return true;
|
|
}
|
|
objective = default;
|
|
return false;
|
|
}
|
|
|
|
public bool TryGetObjectiveComp<T>(EntityUid mindId, [NotNullWhen(true)] out T? objective, MindComponent? mind = null) where T : IComponent
|
|
{
|
|
if (Resolve(mindId, ref mind))
|
|
{
|
|
var query = GetEntityQuery<T>();
|
|
foreach (var uid in mind.Objectives)
|
|
{
|
|
if (query.TryGetComponent(uid, out objective))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
objective = default;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies objectives from one mind to another, so that they are shared between two players.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only copies the reference to the objective entity, not the entity itself.
|
|
/// This relies on the fact that objectives are never changed after spawning them.
|
|
/// If someone ever changes that, they will have to address this.
|
|
/// </remarks>
|
|
/// <param name="source"> mind entity of the player to copy from </param>
|
|
/// <param name="target"> mind entity of the player to copy to </param>
|
|
/// <param name="except"> whitelist for objectives that should be copied </param>
|
|
/// <param name="except"> blacklist for objectives that should not be copied </param>
|
|
public void CopyObjectives(Entity<MindComponent?> source, Entity<MindComponent?> target, EntityWhitelist? whitelist = null, EntityWhitelist? blacklist = null)
|
|
{
|
|
if (!Resolve(source, ref source.Comp) || !Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
foreach (var objective in source.Comp.Objectives)
|
|
{
|
|
if (target.Comp.Objectives.Contains(objective))
|
|
continue; // target already has this objective
|
|
|
|
if (_whitelist.CheckBoth(objective, blacklist, whitelist))
|
|
AddObjective(target, target.Comp, objective);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find an objective that has the same prototype as the argument.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Will not work for objectives that have no prototype, or duplicate objectives with the same prototype.
|
|
/// <//remarks>
|
|
public bool TryFindObjective(Entity<MindComponent?> mind, string prototype, [NotNullWhen(true)] out EntityUid? objective)
|
|
{
|
|
objective = null;
|
|
if (!Resolve(mind, ref mind.Comp))
|
|
return false;
|
|
|
|
foreach (var uid in mind.Comp.Objectives)
|
|
{
|
|
if (MetaData(uid).EntityPrototype?.ID == prototype)
|
|
{
|
|
objective = uid;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a mind from uid and/or MindContainerComponent. Used for null checks.
|
|
/// </summary>
|
|
/// <param name="uid">Entity UID that owns the mind.</param>
|
|
/// <param name="mindId">The mind id.</param>
|
|
/// <param name="mind">The returned mind.</param>
|
|
/// <param name="container">Mind component on <paramref name="uid"/> to get the mind from.</param>
|
|
/// <returns>True if mind found. False if not.</returns>
|
|
public bool TryGetMind(
|
|
EntityUid uid,
|
|
out EntityUid mindId,
|
|
[NotNullWhen(true)] out MindComponent? mind,
|
|
MindContainerComponent? container = null,
|
|
VisitingMindComponent? visitingmind = null)
|
|
{
|
|
mindId = default;
|
|
mind = null;
|
|
|
|
if (!Resolve(uid, ref container, false))
|
|
return false;
|
|
|
|
if (!container.HasMind)
|
|
{
|
|
// The container has no mind. Check for a visiting mind...
|
|
if (!Resolve(uid, ref visitingmind, false))
|
|
return false;
|
|
|
|
mindId = visitingmind.MindId ?? default;
|
|
return TryComp(mindId, out mind);
|
|
}
|
|
|
|
mindId = container.Mind ?? default;
|
|
return TryComp(mindId, out mind);
|
|
}
|
|
|
|
// TODO MIND make this return a nullable EntityUid or Entity<MindComponent>
|
|
public bool TryGetMind(
|
|
ICommonSession? player,
|
|
out EntityUid mindId,
|
|
[NotNullWhen(true)] out MindComponent? mind)
|
|
{
|
|
if (player == null)
|
|
{
|
|
mindId = default;
|
|
mind = null;
|
|
return false;
|
|
}
|
|
|
|
if (TryGetMind(player.UserId, out var mindUid, out mind))
|
|
{
|
|
mindId = mindUid.Value;
|
|
return true;
|
|
}
|
|
|
|
mindId = default;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the Mind's UserId, Session, and updates the player's PlayerData. This should have no direct effect on the
|
|
/// entity that any mind is connected to, except as a side effect of the fact that it may change a player's
|
|
/// attached entity. E.g., ghosts get deleted.
|
|
/// </summary>
|
|
public virtual void SetUserId(EntityUid mindId, NetUserId? userId, MindComponent? mind = null)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if this Mind is 'sufficiently dead' IC (Objectives, EndText).
|
|
/// Note that this is *IC logic*, it's not necessarily tied to any specific truth.
|
|
/// "If administrators decide that zombies are dead, this returns true for zombies."
|
|
/// (Maybe you were looking for the action blocker system?)
|
|
/// </summary>
|
|
public bool IsCharacterDeadIc(MindComponent mind)
|
|
{
|
|
if (mind.OwnedEntity is { } owned)
|
|
{
|
|
var ev = new GetCharactedDeadIcEvent(null);
|
|
RaiseLocalEvent(owned, ref ev);
|
|
|
|
if (ev.Dead != null)
|
|
return ev.Dead.Value;
|
|
}
|
|
|
|
return IsCharacterDeadPhysically(mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if this Mind is 'sufficiently unrevivable' IC (Objectives, EndText).
|
|
/// Note that this is *IC logic*, it's not necessarily tied to any specific truth.
|
|
/// "If administrators decide that zombies are unrevivable, this returns true for zombies."
|
|
/// Alternative IsCharacterDeadIC that checks for whether they will be able to inherit their body again.
|
|
/// State in which they must be given a new body to "live" (borging, being a brain, etc) should count as "unrevivable".
|
|
/// </summary>
|
|
public bool IsCharacterUnrevivableIc(MindComponent mind)
|
|
{
|
|
if (mind.OwnedEntity is { } owned)
|
|
{
|
|
var ev = new GetCharacterUnrevivableIcEvent(null);
|
|
RaiseLocalEvent(owned, ref ev);
|
|
|
|
if (ev.Unrevivable != null)
|
|
return ev.Unrevivable.Value;
|
|
}
|
|
|
|
return IsCharacterUnrevivablePhysically(mind);
|
|
}
|
|
|
|
/// <summary>
|
|
/// A string to represent the mind for logging
|
|
/// </summary>
|
|
public string MindOwnerLoggingString(MindComponent mind)
|
|
{
|
|
if (mind.OwnedEntity != null)
|
|
return ToPrettyString(mind.OwnedEntity.Value);
|
|
if (mind.UserId != null)
|
|
return mind.UserId.Value.ToString();
|
|
return "(originally " + mind.OriginalOwnerUserId + ")";
|
|
}
|
|
|
|
public string? GetCharacterName(NetUserId userId)
|
|
{
|
|
return TryGetMind(userId, out _, out var mind) ? mind.CharacterName : null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of every living humanoid player's minds, except for a single one which is exluded.
|
|
/// </summary>
|
|
public HashSet<Entity<MindComponent>> GetAliveHumans(EntityUid? exclude = null)
|
|
{
|
|
var allHumans = new HashSet<Entity<MindComponent>>();
|
|
// HumanoidAppearanceComponent is used to prevent mice, pAIs, etc from being chosen
|
|
var query = EntityQueryEnumerator<MobStateComponent, HumanoidAppearanceComponent>();
|
|
while (query.MoveNext(out var uid, out var mobState, out _))
|
|
{
|
|
// the player needs to have a mind and not be the excluded one +
|
|
// the player has to be alive
|
|
if (!TryGetMind(uid, out var mind, out var mindComp) || mind == exclude || !_mobState.IsAlive(uid, mobState))
|
|
continue;
|
|
|
|
allHumans.Add(new Entity<MindComponent>(mind, mindComp));
|
|
}
|
|
|
|
return allHumans;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to determine whether or not they are "dead" in IC-logic.
|
|
/// If not handled, then it will simply check if they are dead physically.
|
|
/// </summary>
|
|
/// <param name="Dead"></param>
|
|
[ByRefEvent]
|
|
public record struct GetCharactedDeadIcEvent(bool? Dead);
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to determine whether or not they are "unrevivable" in IC-logic.
|
|
/// Used to check for things such as being borged or a zombie.
|
|
/// </summary>
|
|
/// <param name="Unrevivable"></param>
|
|
[ByRefEvent]
|
|
public record struct GetCharacterUnrevivableIcEvent(bool? Unrevivable);
|