CatStation/Content.Client/Atmos/EntitySystems/PipeColorVisualizerSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

24 lines
856 B
C#

using Content.Client.Atmos.Components;
using Robust.Client.GameObjects;
using Content.Shared.Atmos.Piping;
namespace Content.Client.Atmos.EntitySystems;
public sealed partial class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp<SpriteComponent>(uid, out var sprite)
&& AppearanceSystem.TryGetData<Color>(uid, PipeColorVisuals.Color, out var color, args.Component))
{
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[PipeVisualLayers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}
}
public enum PipeVisualLayers : byte
{
Pipe,
}