CatStation/Content.Client/Trigger/UI/TimerTriggerStatusControl.cs
Pok e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00

39 lines
1.2 KiB
C#

using Content.Client.Items.UI;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Client.Trigger.Systems;
using Content.Shared.Trigger.Components;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.Trigger.UI;
/// <summary>
/// Displays timer delay information for <see cref="TimerTriggerComponent"/> from predicted client state.
/// </summary>
/// <seealso cref="TimerTriggerItemStatusSystem"/>
public sealed partial class TimerTriggerStatusControl : PollingItemStatusControl<TimerTriggerStatusControl.Data>
{
private readonly Entity<TimerTriggerComponent> _parent;
private readonly RichTextLabel _label;
public TimerTriggerStatusControl(
Entity<TimerTriggerComponent> parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleClass.ItemStatus } };
AddChild(_label);
}
protected override Data PollData()
{
return new Data(_parent.Comp.Delay);
}
protected override void Update(in Data data)
{
var markup = Loc.GetString("timer-trigger-status-delay", ("delay", data.Delay.TotalSeconds));
_label.SetMarkup(markup);
}
public readonly record struct Data(TimeSpan Delay);
}