CatStation/Content.Server/Objectives/Systems/HijackTradeStationConditionSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

35 lines
1 KiB
C#

using Content.Server.Objectives.Components;
using Content.Shared.Cargo.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using NetCord;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles the Hijack Trade Station objective.
/// </summary>
public sealed partial class HijackTradeStationConditionSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HijackTradeStationConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
}
private void OnGetProgress(Entity<HijackTradeStationConditionComponent> ent, ref ObjectiveGetProgressEvent args)
{
var enumerator = EntityQueryEnumerator<TradeStationComponent>();
args.Progress = 0f;
// If there's any hacked trade station, succeed.
while (enumerator.MoveNext(out var comp))
{
if (!comp.Hacked)
continue;
args.Progress = 1f;
return;
}
}
}