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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
20 lines
725 B
C#
20 lines
725 B
C#
using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Events;
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namespace Content.Shared.Clothing.EntitySystems;
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public sealed partial class SpeedModifierContactCapClothingSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpeedModifierContactCapClothingComponent, InventoryRelayedEvent<GetSpeedModifierContactCapEvent>>(OnGetMaxSlow);
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}
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private void OnGetMaxSlow(Entity<SpeedModifierContactCapClothingComponent> ent, ref InventoryRelayedEvent<GetSpeedModifierContactCapEvent> args)
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{
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args.Args.SetIfMax(ent.Comp.MaxContactSprintSlowdown, ent.Comp.MaxContactWalkSlowdown);
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}
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}
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