CatStation/Content.Shared/Clothing/EntitySystems/SpeedModifierContactCapClothingSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

20 lines
725 B
C#

using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Movement.Events;
namespace Content.Shared.Clothing.EntitySystems;
public sealed partial class SpeedModifierContactCapClothingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpeedModifierContactCapClothingComponent, InventoryRelayedEvent<GetSpeedModifierContactCapEvent>>(OnGetMaxSlow);
}
private void OnGetMaxSlow(Entity<SpeedModifierContactCapClothingComponent> ent, ref InventoryRelayedEvent<GetSpeedModifierContactCapEvent> args)
{
args.Args.SetIfMax(ent.Comp.MaxContactSprintSlowdown, ent.Comp.MaxContactWalkSlowdown);
}
}