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* move-accents-to-shared * Update AccentSystem.cs * Update ListeningSystem.cs * aaaaaa * Update AccentSystem.cs * oh god * aaooao * // * review * fix * Update VocalSystem.cs
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections.Frozen;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Speech.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Speech.EntitySystems;
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public sealed partial class BarkAccentSystem : RelayAccentSystem<BarkAccentComponent>
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{
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private IRobustRandom _random = default!;
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private static readonly IReadOnlyList<string> Barks =
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[
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" Woof!", " WOOF", " wof-wof",
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];
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private static readonly FrozenDictionary<string, string> SpecialWords =
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new Dictionary<string, string>
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{
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{ "ah", "arf" },
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{ "Ah", "Arf" },
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{ "oh", "oof" },
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{ "Oh", "Oof" },
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}.ToFrozenDictionary();
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public override string Accentuate(string message, Entity<BarkAccentComponent>? ent = null)
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{
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var random = ent.HasValue
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? SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent.Value))
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: _random;
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foreach (var (word, repl) in SpecialWords)
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{
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message = message.Replace(word, repl);
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}
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return message.Replace("!", random.Pick(Barks))
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.Replace("l", "r")
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.Replace("L", "R");
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}
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}
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