CatStation/Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

28 lines
917 B
C#

using Content.Shared.Trigger.Components.Triggers;
using Content.Shared.Weapons.Hitscan.Events;
namespace Content.Shared.Trigger.Systems;
public sealed partial class TriggerOnHitscanSystem : TriggerOnXSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TriggerOnHitscanHitComponent, HitscanRaycastFiredEvent>(OnHit);
SubscribeLocalEvent<TriggerOnHitscanFiredComponent, HitscanRaycastFiredEvent>(OnFired);
}
private void OnHit(Entity<TriggerOnHitscanHitComponent> ent, ref HitscanRaycastFiredEvent args)
{
if (args.Data.HitEntity == null)
return;
Trigger.Trigger(ent.Owner, args.Data.HitEntity, ent.Comp.KeyOut);
}
private void OnFired(Entity<TriggerOnHitscanFiredComponent> ent, ref HitscanRaycastFiredEvent args)
{
Trigger.Trigger(ent.Owner, args.Data.Shooter, ent.Comp.KeyOut);
}
}