CatStation/Content.Shared/Trigger/Systems/TriggerOnMeleeSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

56 lines
1.8 KiB
C#

using Content.Shared.Trigger.Components.Triggers;
using Content.Shared.Weapons.Melee.Events;
namespace Content.Shared.Trigger.Systems;
/// <summary>
/// Trigger system for melee related triggers.
/// </summary>
public sealed partial class TriggerOnMeleeTriggerSystem : TriggerOnXSystem
{
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TriggerOnMeleeMissComponent, MeleeHitEvent>(OnMissTrigger);
SubscribeLocalEvent<TriggerOnMeleeSwingComponent, MeleeHitEvent>(OnSwingTrigger);
SubscribeLocalEvent<TriggerOnMeleeHitComponent, MeleeHitEvent>(OnHitTrigger);
}
private void OnMissTrigger(Entity<TriggerOnMeleeMissComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0)
Trigger.Trigger(ent.Owner, args.User, ent.Comp.KeyOut);
}
private void OnSwingTrigger(Entity<TriggerOnMeleeSwingComponent> ent, ref MeleeHitEvent args)
{
EntityUid? target;
if (args.HitEntities.Count == 0)
target = ent.Comp.TargetIsUser ? null : args.User;
else
target = ent.Comp.TargetIsUser ? args.HitEntities[0] : args.User;
Trigger.Trigger(ent.Owner, target, ent.Comp.KeyOut);
}
private void OnHitTrigger(Entity<TriggerOnMeleeHitComponent> ent, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0)
return;
if (!ent.Comp.TriggerEveryHit)
{
var target = ent.Comp.TargetIsUser ? args.HitEntities[0] : args.User;
Trigger.Trigger(ent.Owner, target, ent.Comp.KeyOut);
return;
}
// if TriggerEveryHit
foreach (var target in args.HitEntities)
{
Trigger.Trigger(ent.Owner, ent.Comp.TargetIsUser ? target : args.User, ent.Comp.KeyOut);
}
}
}