CatStation/Content.Shared/Trigger/Systems/TriggerOnRoundEndSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

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Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

29 lines
786 B
C#

using Content.Shared.GameTicking;
using Content.Shared.Trigger.Components.Triggers;
namespace Content.Shared.Trigger.Systems;
/// <summary>
/// System for creating a trigger when the round ends.
/// </summary>
public sealed partial class TriggerOnRoundEndSystem : TriggerOnXSystem
{
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndMessageEvent>(OnRoundEnd);
}
private void OnRoundEnd(RoundEndMessageEvent args)
{
var triggerQuery = EntityQueryEnumerator<TriggerOnRoundEndComponent>();
// trigger everything with the component
while (triggerQuery.MoveNext(out var uid, out var comp))
{
Trigger.Trigger(uid, null, comp.KeyOut);
}
}
}