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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
29 lines
786 B
C#
29 lines
786 B
C#
using Content.Shared.GameTicking;
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using Content.Shared.Trigger.Components.Triggers;
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namespace Content.Shared.Trigger.Systems;
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/// <summary>
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/// System for creating a trigger when the round ends.
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/// </summary>
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public sealed partial class TriggerOnRoundEndSystem : TriggerOnXSystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundEndMessageEvent>(OnRoundEnd);
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}
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private void OnRoundEnd(RoundEndMessageEvent args)
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{
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var triggerQuery = EntityQueryEnumerator<TriggerOnRoundEndComponent>();
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// trigger everything with the component
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while (triggerQuery.MoveNext(out var uid, out var comp))
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{
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Trigger.Trigger(uid, null, comp.KeyOut);
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}
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}
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}
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