CatStation/Content.Server/Light/EntitySystems
telavivgamers e784f10f14
Make flashlight charge level meter update upon power cell removal (#45588)
* Forced UpdateLevel in HandHeldLightSystem.cs always to dirty the component to resolve visual glitch

* Revert "Forced UpdateLevel in HandHeldLightSystem.cs always to dirty the component to resolve visual glitch"

This reverts commit 95fa28f454007179dfde47f681898afd7afafef0.

* Removed spurious charge level null upon turning off flashlights
2026-10-02 18:31:13 +00:00
..
EmergencyLightSystem.cs Move GameTicker to Shared (#45834) 2026-09-16 19:34:19 +00:00
ExpendableLightSystem.cs Handle args in ExpendableLightSystem (#44539) 2026-07-07 19:54:10 +00:00
HandheldLightSystem.cs Make flashlight charge level meter update upon power cell removal (#45588) 2026-10-02 18:31:13 +00:00
LightBulbSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
LightCycleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
LitOnPoweredSystem.cs LitOnPowered & AmbientOnPowered update on init (#45995) 2026-09-14 18:03:23 +00:00
PoweredLightSystem.cs Add the ability for ghosts to extinguish candles. (#44810) 2026-08-04 05:15:17 +00:00
RgbLightControllerSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
RoofSystem.cs Use dependency injection for EntityQuery<T>s in Content.Server (#43566) 2026-05-17 15:59:37 +00:00
RotatingLightSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00
SpaceLightSystem.cs Add spacelight (#45187) 2026-08-08 01:37:21 +00:00
SunShadowSystem.cs Make every EntitySystem partial (#45220) 2026-08-14 18:24:47 +00:00