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* adding a dangerous action system to allow pacified to interject with harmful action. making the microbomb explosion a dangerous action, to stop pacified syndicats from being able to blow up themselves. * simplified code. * cleaning up comments, making some slight adjustments based on feedback to performance. |
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|---|---|---|
| .. | ||
| Components | ||
| Events | ||
| ActionContainerSystem.cs | ||
| ActionEvents.cs | ||
| ActionGrantComponent.cs | ||
| ActionGrantSystem.cs | ||
| ActionUpgradeSystem.cs | ||
| ConfirmableActionSystem.cs | ||
| DangerousActionSystem.cs | ||
| EntityEffectActionSystem.cs | ||
| ItemActionGrantComponent.cs | ||
| PopupOnActionSystem.cs | ||
| SharedActionsSystem.cs | ||
| SharedActionsSystem.DoAfter.cs | ||