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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
20 lines
548 B
C#
20 lines
548 B
C#
using Content.Shared.Alert;
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using Robust.Shared.GameStates;
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namespace Content.Server.Alert;
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internal sealed partial class ServerAlertsSystem : AlertsSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertsComponent, ComponentGetState>(OnGetState);
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}
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private void OnGetState(Entity<AlertsComponent> alerts, ref ComponentGetState args)
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{
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// TODO: Use sourcegen when clone-state bug fixed.
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args.State = new AlertComponentState(new(alerts.Comp.Alerts));
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}
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}
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