CatStation/Content.Shared/Emoting/EmoteSystem.cs
DrSmugleaf 65f5f67cd5
Make every EntitySystem partial (#45220)
* Make every EntitySystem partial

* Oobs thats for a diff PR

* Also oops on that one

* Test systems

* git are we fr

* Update file templates

* cleanup empty classes while we are here

* forgor

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-14 18:24:47 +00:00

33 lines
830 B
C#

namespace Content.Shared.Emoting;
public sealed partial class EmoteSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
}
/// <summary>
/// Tries to enable emoting component on an entity.
/// </summary>
public void SetEmoting(EntityUid uid, bool value, EmotingComponent? component = null)
{
if (value && !Resolve(uid, ref component))
return;
component = EnsureComp<EmotingComponent>(uid);
if (component.Enabled == value)
return;
Dirty(uid, component);
}
private void OnEmoteAttempt(EmoteAttemptEvent args)
{
if (!TryComp(args.Uid, out EmotingComponent? emote) || !emote.Enabled)
args.Cancel();
}
}