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* Various small botany bugfixes and reverts to prior behavior * oops rainbow cannabis needs it too * oops, need to keep remove around for stuff like phal and plant-b-gone * fix comment * Fixed to make it selectable * No need for plantPhalaxEntityEffect * Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door. * endless fixes to the botany * renaming methods * Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait. * removed the actual file * renamed to noun/description for clarity --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Atmos | ||
| Body | ||
| Botany | ||
| Damage | ||
| EntitySpawning | ||
| MetaData | ||
| Solution | ||
| StatusEffects | ||
| Transform | ||
| VariationPass | ||
| AdjustAlertEntityEffectSystem.cs | ||
| AdjustTemperatureEntityEffectsSystem.cs | ||
| ArtifactEntityEffectsSystem.cs | ||
| DisarmEntityEffectSystem.cs | ||
| EmoteEntityEffectSystem.cs | ||
| ExplodeEntityEffect.cs | ||
| GlowEntityEffectSystem.cs | ||
| MakeSentientEntityEffect.cs | ||
| NestedEffect.cs | ||
| PolymorphEntityEffect.cs | ||
| ResetNarcolepsyEntityEffectSystem.cs | ||
| SlipifyEntityEffectSystem.cs | ||
| TemplateEntityEffectSystem.cs | ||
| WashCreamPieEntityEffectSystem.cs | ||
| ZombieEntityEffectsSystem.cs | ||