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NPCCombatSystem.cs
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Cleanup warning in NPCCombatSystem.Ranged (#37751)
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2025-05-23 10:56:37 -04:00 |
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NPCCombatSystem.Melee.cs
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Random spontaneous cleanup PR (#25131)
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2024-02-13 16:48:39 -05:00 |
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NPCCombatSystem.Ranged.cs
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Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
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2026-01-01 19:00:49 +00:00 |
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NPCImprintingOnSpawnBehaviourSystem.cs
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Replace obsolete EntityWhitelist IsValid usages (#28465)
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2024-06-01 23:10:24 -04:00 |
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NPCJukeSystem.cs
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Replace obsolete functions in NPC systems (#31448)
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2024-08-27 00:29:44 +02:00 |
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NPCPerceptionSystem.cs
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NPCPerceptionSystem.RecentlyInjected.cs
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Sentient medibot now can inject (#32110)
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2025-01-29 13:34:01 +03:00 |
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NPCRetaliationSystem.cs
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Update DamageableSystem to modern standards (#39417)
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2025-10-27 19:53:04 +00:00 |
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NPCSteeringSystem.Context.cs
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Use approx NPC steering checks (#36110)
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2025-04-14 22:15:16 +02:00 |
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NPCSteeringSystem.cs
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Optimizations from server profile (#38290)
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2025-07-26 11:44:34 +02:00 |
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NPCSteeringSystem.Obstacles.cs
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Replace obsolete functions in NPC systems (#31448)
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2024-08-27 00:29:44 +02:00 |
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NPCSystem.Blackboard.cs
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Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547)
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2023-08-25 14:52:23 -07:00 |
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NPCSystem.cs
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HTNComponent from SharedNPCSystem (#42750)
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2026-03-04 21:54:28 +00:00 |
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NPCUseActionOnTargetSystem.cs
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Cleanup unused/redundant dependencies (#38099)
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2025-06-06 18:11:52 +02:00 |
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NPCUtilitySystem.cs
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Medibot doAfter and some other improvements (#32932)
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2026-01-20 20:37:51 +00:00 |