CatStation/Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

197 lines
9.2 KiB
C#

using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Storage.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Content.Shared.Labels.Components;
using Content.Shared.Storage;
using Content.Server.Hands.Systems;
namespace Content.Server.Chemistry.EntitySystems
{
/// <summary>
/// Contains all the server-side logic for reagent dispensers.
/// <seealso cref="ReagentDispenserComponent"/>
/// </summary>
[UsedImplicitly]
public sealed class ReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SolutionTransferSystem _solutionTransferSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>(SubscribeUpdateUiState, after: [typeof(SharedStorageSystem)]);
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>(SubscribeUpdateUiState, after: [typeof(SharedStorageSystem)]);
SubscribeLocalEvent<ReagentDispenserComponent, BoundUIOpenedEvent>(SubscribeUpdateUiState);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserSetDispenseAmountMessage>(OnSetDispenseAmountMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserDispenseReagentMessage>(OnDispenseReagentMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserEjectContainerMessage>(OnEjectReagentMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
SubscribeLocalEvent<ReagentDispenserComponent, MapInitEvent>(OnMapInit, before: new[] { typeof(ItemSlotsSystem) });
}
private void SubscribeUpdateUiState<T>(Entity<ReagentDispenserComponent> ent, ref T ev)
{
UpdateUiState(ent);
}
private void UpdateUiState(Entity<ReagentDispenserComponent> reagentDispenser)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
var inventory = GetInventory(reagentDispenser);
var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, GetNetEntity(outputContainer), inventory, reagentDispenser.Comp.DispenseAmount);
_userInterfaceSystem.SetUiState(reagentDispenser.Owner, ReagentDispenserUiKey.Key, state);
}
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
{
if (container is not { Valid: true })
return null;
if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out _, out var solution))
{
return new ContainerInfo(Name(container.Value), solution.Volume, solution.MaxVolume)
{
Reagents = solution.Contents
};
}
return null;
}
private List<ReagentInventoryItem> GetInventory(Entity<ReagentDispenserComponent> reagentDispenser)
{
if (!TryComp<StorageComponent>(reagentDispenser.Owner, out var storage))
{
return [];
}
var inventory = new List<ReagentInventoryItem>();
foreach (var (storedContainer, storageLocation) in storage.StoredItems)
{
string reagentLabel;
if (TryComp<LabelComponent>(storedContainer, out var label) && !string.IsNullOrEmpty(label.CurrentLabel))
reagentLabel = label.CurrentLabel;
else
reagentLabel = Name(storedContainer);
// Get volume remaining and color of solution
FixedPoint2 quantity = 0f;
var reagentColor = Color.White;
if (_solutionContainerSystem.TryGetDrainableSolution(storedContainer, out _, out var sol))
{
quantity = sol.Volume;
reagentColor = sol.GetColor(_prototypeManager);
}
inventory.Add(new ReagentInventoryItem(storageLocation, reagentLabel, quantity, reagentColor));
}
return inventory;
}
private void OnSetDispenseAmountMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserSetDispenseAmountMessage message)
{
reagentDispenser.Comp.DispenseAmount = message.ReagentDispenserDispenseAmount;
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnDispenseReagentMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserDispenseReagentMessage message)
{
if (!TryComp<StorageComponent>(reagentDispenser.Owner, out var storage))
{
return;
}
// Ensure that the reagent is something this reagent dispenser can dispense.
var storageLocation = message.StorageLocation;
var storedContainer = storage.StoredItems.FirstOrDefault(kvp => kvp.Value == storageLocation).Key;
if (storedContainer == EntityUid.Invalid)
return;
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
if (_solutionContainerSystem.TryGetDrainableSolution(storedContainer, out var src, out _) &&
_solutionContainerSystem.TryGetRefillableSolution(outputContainer.Value, out var dst, out _))
{
// force open container, if applicable, to avoid confusing people on why it doesn't dispense
_openable.SetOpen(storedContainer, true);
_solutionTransferSystem.Transfer(new SolutionTransferData(reagentDispenser,
storedContainer, src.Value,
outputContainer.Value, dst.Value,
(int)reagentDispenser.Comp.DispenseAmount));
}
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnEjectReagentMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserEjectContainerMessage message)
{
if (!TryComp<StorageComponent>(reagentDispenser.Owner, out var storage))
{
return;
}
var storageLocation = message.StorageLocation;
var storedContainer = storage.StoredItems.FirstOrDefault(kvp => kvp.Value == storageLocation).Key;
if (storedContainer == EntityUid.Invalid)
return;
_handsSystem.TryPickupAnyHand(message.Actor, storedContainer);
}
private void OnClearContainerSolutionMessage(Entity<ReagentDispenserComponent> reagentDispenser, ref ReagentDispenserClearContainerSolutionMessage message)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
_solutionContainerSystem.RemoveAllSolution(solution.Value);
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void ClickSound(Entity<ReagentDispenserComponent> reagentDispenser)
{
_audioSystem.PlayPvs(reagentDispenser.Comp.ClickSound, reagentDispenser, AudioParams.Default.WithVolume(-2f));
}
/// <summary>
/// Initializes the beaker slot
/// </summary>
private void OnMapInit(Entity<ReagentDispenserComponent> ent, ref MapInitEvent args)
{
_itemSlotsSystem.AddItemSlot(ent.Owner, SharedReagentDispenser.OutputSlotName, ent.Comp.BeakerSlot);
}
}
}