CatStation/Content.Server/Chemistry/EntitySystems/SolutionHeaterSystem.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

94 lines
3 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Placeable;
using Content.Shared.Power;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionHeaterSystem : EntitySystem
{
[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SolutionHeaterComponent, ItemPlacedEvent>(OnItemPlaced);
SubscribeLocalEvent<SolutionHeaterComponent, ItemRemovedEvent>(OnItemRemoved);
}
private void TurnOn(EntityUid uid)
{
_appearance.SetData(uid, SolutionHeaterVisuals.IsOn, true);
EnsureComp<ActiveSolutionHeaterComponent>(uid);
}
public bool TryTurnOn(EntityUid uid, ItemPlacerComponent? placer = null)
{
if (!Resolve(uid, ref placer))
return false;
if (placer.PlacedEntities.Count <= 0 || !_powerReceiver.IsPowered(uid))
return false;
TurnOn(uid);
return true;
}
public void TurnOff(EntityUid uid)
{
_appearance.SetData(uid, SolutionHeaterVisuals.IsOn, false);
RemComp<ActiveSolutionHeaterComponent>(uid);
}
private void OnPowerChanged(Entity<SolutionHeaterComponent> entity, ref PowerChangedEvent args)
{
var placer = Comp<ItemPlacerComponent>(entity);
if (args.Powered && placer.PlacedEntities.Count > 0)
{
TurnOn(entity);
}
else
{
TurnOff(entity);
}
}
private void OnItemPlaced(Entity<SolutionHeaterComponent> entity, ref ItemPlacedEvent args)
{
TryTurnOn(entity);
}
private void OnItemRemoved(Entity<SolutionHeaterComponent> entity, ref ItemRemovedEvent args)
{
var placer = Comp<ItemPlacerComponent>(entity);
if (placer.PlacedEntities.Count == 0) // Last entity was removed
TurnOff(entity);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveSolutionHeaterComponent, SolutionHeaterComponent, ItemPlacerComponent>();
while (query.MoveNext(out _, out _, out var heater, out var placer))
{
var energy = heater.HeatPerSecond * frameTime;
foreach (var heatingEntity in placer.PlacedEntities)
{
foreach (var (_, soln) in _solutionContainer.EnumerateSolutions(heatingEntity))
{
_solutionContainer.AddThermalEnergy(soln, energy);
}
}
}
}
}