CatStation/Content.Server/Chemistry/EntitySystems/SolutionRandomFillSystem.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

47 lines
1.8 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.Storage.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionRandomFillSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomFillSolutionComponent, MapInitEvent>(OnRandomSolutionFillMapInit);
}
private void OnRandomSolutionFillMapInit(Entity<RandomFillSolutionComponent> entity, ref MapInitEvent args)
{
if (entity.Comp.WeightedRandomId == null)
return;
var pick = _proto.Index<WeightedRandomFillSolutionPrototype>(entity.Comp.WeightedRandomId).Pick(_random);
var reagent = pick.reagent;
var quantity = pick.quantity;
if (!_proto.HasIndex<ReagentPrototype>(reagent))
{
Log.Error($"Tried to add invalid reagent Id {reagent} using SolutionRandomFill.");
return;
}
_solutionsSystem.EnsureSolution(entity.Owner, entity.Comp.Solution, out var target);
if (target.Comp.Solution.AvailableVolume < quantity)
Log.Error($"A random solution fill {entity.Comp.WeightedRandomId} tried to put {pick.quantity} of {pick.reagent} into {ToPrettyString(target)} but there was not enough space!");
_solutionsSystem.TryAddReagent(target, reagent, quantity);
}
}