CatStation/Content.Shared/Body/Systems/LungSystem.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

92 lines
3.2 KiB
C#

using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Inventory.Events;
using Robust.Shared.Prototypes;
using BreathToolComponent = Content.Shared.Atmos.Components.BreathToolComponent;
using InternalsComponent = Content.Shared.Body.Components.InternalsComponent;
namespace Content.Shared.Body.Systems;
public sealed class LungSystem : EntitySystem
{
[Dependency] private readonly SharedAtmosphereSystem _atmos = default!;
[Dependency] private readonly SharedInternalsSystem _internals = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LungComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
{
_atmos.DisconnectInternals(ent);
}
private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
{
if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
{
return;
}
if (TryComp(args.EquipTarget, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.EquipTarget;
_internals.ConnectBreathTool((args.EquipTarget, internals), ent);
}
}
private void OnMapInit(Entity<LungComponent> entity, ref MapInitEvent args)
{
_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out var solution);
solution.Comp.Solution.MaxVolume = 100.0f;
solution.Comp.Solution.CanReact = false; // No dexalin lungs
}
// TODO: JUST METABOLIZE GASES DIRECTLY DON'T CONVERT TO REAGENTS!!! (Needs Metabolism refactor :B)
public void GasToReagent(EntityUid uid, LungComponent lung)
{
if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
return;
GasToReagent(lung.Air, solution);
_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
}
/* This should really be moved to somewhere in the atmos system and modernized,
so that other systems, like CondenserSystem, can use it.
*/
private void GasToReagent(GasMixture gas, Solution solution)
{
foreach (var gasId in Enum.GetValues<Gas>())
{
var i = (int) gasId;
var moles = gas[i];
if (moles <= 0)
continue;
var reagent = _atmos.GasReagents[i];
if (reagent is null)
continue;
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
solution.AddReagent(reagent, amount);
}
}
public Solution GasToReagent(GasMixture gas)
{
var solution = new Solution();
GasToReagent(gas, solution);
return solution;
}
}