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https://github.com/space-syndicate/space-station-14.git
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* Everything except the YAML slop... * She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas * another 1000 lines * fix chem dispenser size * go my shnelf * Implicit ass * rider is being mean for some reason * dasdas * borger * better formatting go! * clothes/bloodstream * Cartons * cups and bottles * mmm soder * bar drinks * Spray bottles and some size tweaks with hindsight * 99 bottles of beer on the wall I hate YAML * push that shit * mmm burger * Sneed * sheets * condiments * mmm yummy * fridge yummyfood * meat... * sub 300 * burger... * bready * let them eat cake * does she know how to make a grilled cheese? * pizza pie! * misc shit * soup or salad * Food and drinks, vanquished * the cubes!!! * Almost free from YAML... * fix test fails and some yaml issues * fix prediction, almost done * fix all test fails * remove master merge artifacts and undo autonetworking * review and compatibility * graaah * unfuck master merge I hate github * merg conflicts * sfsa * ehoop * sadas * afsafsaasf * merge conflicts * fucked up the merge conflicts * merge conflict is fucked I might need to completely redo this branch * test fail * no calcium???? --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Popups;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Chemistry.EntitySystems;
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public sealed class RehydratableSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutions = default!;
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[Dependency] private readonly SharedTransformSystem _xform = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RehydratableComponent, SolutionChangedEvent>(OnSolutionChange);
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}
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private void OnSolutionChange(Entity<RehydratableComponent> ent, ref SolutionChangedEvent args)
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{
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// The changes are already networked as part of the same game state.
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if (_timing.ApplyingState)
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return;
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var quantity = _solutions.GetTotalPrototypeQuantity(ent.Owner, ent.Comp.CatalystPrototype);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner)} was hydrated, now contains a solution of: {SharedSolutionContainerSystem.ToPrettyString(args.Solution.Comp.Solution)}.");
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if (quantity != FixedPoint2.Zero && quantity >= ent.Comp.CatalystMinimum)
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{
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Expand(ent);
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}
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}
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// Try not to make this public if you can help it.
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private void Expand(Entity<RehydratableComponent> ent)
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{
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if (_net.IsClient)
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return;
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var (uid, comp) = ent;
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var randomMob = _random.Pick(comp.PossibleSpawns);
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var target = Spawn(randomMob, Transform(uid).Coordinates);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner)} has been hydrated correctly and spawned: {ToPrettyString(target)}.");
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_popup.PopupEntity(Loc.GetString("rehydratable-component-expands-message", ("owner", uid)), target);
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_xform.AttachToGridOrMap(target);
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var ev = new GotRehydratedEvent(target);
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RaiseLocalEvent(uid, ref ev);
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// prevent double hydration while queued
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RemComp<RehydratableComponent>(uid);
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QueueDel(uid);
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}
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}
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