CatStation/Content.Shared/Chemistry/EntitySystems/SolutionSpikerSystem.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

67 lines
2.7 KiB
C#

using Content.Shared.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Interaction;
namespace Content.Shared.Chemistry.EntitySystems;
/// <summary>
/// Entity system used to handle when solution containers are 'spiked'
/// with another entity. Triggers the source entity afterwards.
/// Uses refillable solution as the target solution, as that indicates
/// 'easy' refills.
///
/// Examples of spikable entity interactions include pills being dropped into glasses,
/// eggs being cracked into bowls, and so on.
/// </summary>
public sealed class SolutionSpikerSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
public override void Initialize()
{
SubscribeLocalEvent<RefillableSolutionComponent, InteractUsingEvent>(OnInteractUsing);
}
private void OnInteractUsing(Entity<RefillableSolutionComponent> entity, ref InteractUsingEvent args)
{
if (TrySpike(args.Used, (args.Target, entity.Comp), args.User))
args.Handled = true;
}
/// <summary>
/// Immediately transfer all reagents from this entity, to the other entity.
/// The source entity will then be acted on by TriggerSystem.
/// </summary>
/// <param name="source">Source of the solution.</param>
/// <param name="target">Target to spike with the solution from source.</param>
/// <param name="user">User spiking the target solution.</param>
private bool TrySpike(Entity<SolutionSpikerComponent?> source,
Entity<RefillableSolutionComponent?> target,
EntityUid user)
{
if (!Resolve(source, ref source.Comp, false)
|| !_solution.TryGetRefillableSolution((target, target.Comp), out var targetSoln, out var targetSolution)
|| !_solution.TryGetSolution(source.Owner, source.Comp.SourceSolution, out _, out var sourceSolution))
{
return false;
}
if (targetSolution.Volume == 0 && !source.Comp.IgnoreEmpty)
{
_popup.PopupClient(Loc.GetString(source.Comp.PopupEmpty, ("spiked-entity", target), ("spike-entity", source)), user, user);
return false;
}
if (!_solution.ForceAddSolution(targetSoln.Value, sourceSolution))
return false;
_popup.PopupClient(Loc.GetString(source.Comp.Popup, ("spiked-entity", target), ("spike-entity", source)), user, user);
sourceSolution.RemoveAllSolution();
if (source.Comp.Delete)
QueueDel(source);
return true;
}
}