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* Everything except the YAML slop... * She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas * another 1000 lines * fix chem dispenser size * go my shnelf * Implicit ass * rider is being mean for some reason * dasdas * borger * better formatting go! * clothes/bloodstream * Cartons * cups and bottles * mmm soder * bar drinks * Spray bottles and some size tweaks with hindsight * 99 bottles of beer on the wall I hate YAML * push that shit * mmm burger * Sneed * sheets * condiments * mmm yummy * fridge yummyfood * meat... * sub 300 * burger... * bready * let them eat cake * does she know how to make a grilled cheese? * pizza pie! * misc shit * soup or salad * Food and drinks, vanquished * the cubes!!! * Almost free from YAML... * fix test fails and some yaml issues * fix prediction, almost done * fix all test fails * remove master merge artifacts and undo autonetworking * review and compatibility * graaah * unfuck master merge I hate github * merg conflicts * sfsa * ehoop * sadas * afsafsaasf * merge conflicts * fucked up the merge conflicts * merge conflict is fucked I might need to completely redo this branch * test fail * no calcium???? --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Solution;
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// TODO: This should be removed and changed to an "AbsorbentSolutionComponent"
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/// <summary>
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/// Creates a reagent in a specified solution owned by this entity.
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/// Quantity is modified by scale.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed class AddReagentToSolutionEntityEffectSystem : EntityEffectSystem<SolutionManagerComponent, AddReagentToSolution>
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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protected override void Effect(Entity<SolutionManagerComponent> entity, ref EntityEffectEvent<AddReagentToSolution> args)
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{
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var solution = args.Effect.Solution;
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var reagent = args.Effect.Reagent;
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if (!_solutionContainer.TryGetSolution((entity, entity), solution, out var solutionContainer))
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return;
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_solutionContainer.TryAddReagent(solutionContainer.Value, reagent, args.Scale * args.Effect.StrengthModifier);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class AddReagentToSolution : EntityEffectBase<AddReagentToSolution>
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{
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/// <summary>
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/// Prototype of the reagent we're adding.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<ReagentPrototype> Reagent;
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///<summary>
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/// Solution we're looking for
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/// </summary>
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[DataField(required: true)]
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public string Solution = "reagents";
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///<summary>
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/// A modifier for how much reagent we're creating.
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/// </summary>
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[DataField]
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public float StrengthModifier = 1.0f;
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public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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return prototype.Resolve(Reagent, out ReagentPrototype? proto)
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? Loc.GetString("entity-effect-guidebook-add-to-solution-reaction",
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("chance", Probability),
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("reagent", proto.LocalizedName))
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: null;
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}
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}
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