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* Make every EntitySystem partial * Oobs thats for a diff PR * Also oops on that one * Test systems * git are we fr * Update file templates * cleanup empty classes while we are here * forgor --------- Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
16 lines
471 B
C#
16 lines
471 B
C#
using System.Numerics;
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using Content.Shared.Camera;
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using Robust.Shared.Player;
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namespace Content.Server.Camera;
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public sealed partial class CameraRecoilSystem : SharedCameraRecoilSystem
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{
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public override void KickCamera(EntityUid euid, Vector2 kickback, CameraRecoilComponent? component = null)
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{
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if (!Resolve(euid, ref component, false))
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return;
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RaiseNetworkEvent(new CameraKickEvent(GetNetEntity(euid), kickback), euid);
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}
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}
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