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* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null. * fix documentation * these really don't need to be passed by reference |
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| .. | ||
| Components | ||
| EntitySystems | ||
| Muting | ||
| ScreamActionEvent.cs | ||
| SpeakAttemptEvent.cs | ||
| SpeechComponent.cs | ||
| SpeechSoundsPrototype.cs | ||
| SpeechSystem.cs | ||
| SpeechVerbPrototype.cs | ||