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* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null. * fix documentation * these really don't need to be passed by reference |
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| .. | ||
| DamagedSiliconAccentComponent.cs | ||
| MeleeSpeechComponent.cs | ||
| RatvarianLanguageComponent.cs | ||
| SpeakOnActionComponent.cs | ||
| VocalComponent.cs | ||